Commit Graph

103 Commits

Author SHA1 Message Date
Mikolaj Wielgus 19a4766cb5 board,dsn: introduce `MesadataTrait`, an extension of `RulesTrait`
The trait's contents aren't implemented yet.

"mesa" is supposed to mean the opposite of "meta". By "mesadata" I don't
mean mere content or payload: I mean data that is stored *inside* or
*under* such content or payload.

I found this meaning of "mesa" -- as opposite of "meta" -- by browsing
somewhere on the internet. Fair chance many classicists would think
poorly of this usage. But I don't care about etymology: I just need a
word to close a lexical gap.
2024-06-08 16:36:21 +02:00
Mikolaj Wielgus 86d2555b36 autorouter: accessibly store pin-pairs between which routed bands are 2024-06-05 20:26:23 +02:00
Mikolaj Wielgus a80dfc10be autorouter,router: shorten and clarify terminology
Rename "triangulation vertex" to just "trianvertex".
Rename "navigation vertex" to just "navvertex".

The standalone word "vertex" was overused and in some cases confusing.
2024-06-03 12:46:27 +02:00
Mikolaj Wielgus de17adb01c layout: move pin information to a new parent object, `Board` 2024-05-31 01:47:51 +02:00
Mikolaj Wielgus b22e3dce1a router,autorouter: stop hiding layout behind an arc-mutex
This was preventing us from creating a new abstraction layer over
layout.
2024-05-30 22:57:20 +02:00
Mikolaj Wielgus dcbc5be5f3 router,autorouter: improve error handling
Avoid unwrapping and use `Result<...>` instead as well-written code
should.
2024-05-30 19:54:14 +02:00
Mikolaj Wielgus a757576fe3 tests: fix 0603 breakout test by passing a command file 2024-05-25 02:33:10 +02:00
Mikolaj Wielgus 06150f5167 autorouter: don't cache nodes in `Selection`
This solves the problem of having to use stateful deserialization.
2024-05-23 20:00:43 +02:00
Mikolaj Wielgus 53fa89d02c egui: implement loading the history (not functional yet)
Committing this non-functional and half-baked because loading the
history requires implementing stateful deserialization, which is quite
an effort to implement with Serde, as there are no applicable derive
macros.
2024-05-23 19:34:19 +02:00
Mikolaj Wielgus 02bfe1105b egui: Implement saving command file 2024-05-22 14:38:59 +02:00
Mikolaj Wielgus fb501ac072 autorouter: encapsulate command history in a `History` object 2024-05-22 01:12:55 +02:00
Mikolaj Wielgus 8999fcb160 egui: add button to toggle showing ratsnest 2024-05-20 21:15:57 +02:00
Mikolaj Wielgus f03545124f autorouter: keep track of clicked pins
Pin names provide us stable references that we can use to replay actions
later. We'll use this information to serialize the selection.
2024-05-19 04:37:26 +02:00
Mikolaj Wielgus 84a1842f3d egui: add Ctrl+Z and Ctrl+Y key shortcuts for Undo and Redo 2024-05-15 04:05:11 +02:00
Mikolaj Wielgus 4a4f18f558 egui,autorouter: implement undo/redo in GUI 2024-05-15 03:40:48 +02:00
Mikolaj Wielgus 8a3bf45fd8 egui: store invoker in state instead of reconstructing it each time 2024-05-13 04:28:13 +02:00
Mikolaj Wielgus 7bcb3926d4 autorouter: put autorouter in new `Invoker` object for Command pattern 2024-05-13 03:20:57 +02:00
Mikolaj Wielgus f893f73cd8 autorouter: autoroute only selected 2024-05-12 20:29:07 +02:00
Mikolaj Wielgus a6fb1157e3 egui,tests: fix compilation errors 2024-05-12 01:57:40 +02:00
Mikolaj Wielgus 36bc606401 autorouter: fix off-by-one error when walking over ratlines 2024-05-11 05:00:53 +02:00
Mikolaj Wielgus 452bcaf09d sdl2-demo: fix compilation errors 2024-05-10 23:01:42 +02:00
Mikolaj Wielgus a5dcacdd69 egui: draw routing start and stop 2024-05-10 20:37:13 +02:00
Mikolaj Wielgus 91f9466d74 autorouter,router: route only single layer at a time
It makes no sense to route multiple layers at once until we implement
automatic via placement, which is going to take a lot of time.
2024-05-07 20:06:54 +02:00
Mikolaj Wielgus 4efc2d482b egui: paint currently probed edges in bold yellow 2024-05-06 12:05:50 +02:00
Mikolaj Wielgus eaecb99146 egui: draw the navmesh
This required some considerable rearrangements in `Router`.
2024-05-06 02:35:43 +02:00
Mikolaj Wielgus b82f5417c3 egui: animate routing as it goes, show attempted traces 2024-05-05 12:55:08 +02:00
Mikolaj Wielgus a2c8ae7e70 autorouter: put `Layout` in a mutex 2024-05-04 18:02:34 +02:00
Mikolaj Wielgus ea854abfc7 Revert "egui: perform routing in separate thread or task"
This reverts commit 4144ee361f.

Instead of mutexing the autorouter, we'll mutex the layout.
2024-05-04 15:03:36 +02:00
Mikolaj Wielgus 4144ee361f egui: perform routing in separate thread or task 2024-05-03 19:50:38 +02:00
Mikolaj Wielgus 531bc6d22c autorouter: as a starter, route the endpoints of only the first ratline 2024-05-03 01:36:04 +02:00
Mikolaj Wielgus 9c332bdde3 egui: add "Autoroute" button
Not functional yet as I still haven't implemented
`Autorouter::autoroute()`
2024-05-02 18:53:43 +02:00
Mikolaj Wielgus ea22ba705c layout: create `Zone` struct for accessing zone properties 2024-05-01 20:57:49 +02:00
Mikolaj Wielgus c74e69a5e9 autorouter: move ratsnest to `Autorouter`, move overlay to egui module 2024-04-27 01:12:01 +02:00
Mikolaj Wielgus 81f9f82f40 overlay: move overlay to new autorouter module 2024-04-26 02:34:25 +02:00
Mikolaj Wielgus 8d59242f3f overlay,egui: impl. incomplete ratsnest generation and drawing
For now only doing Delaunay triangulation, then applying minimum
spanning tree (without properly working edge ordering yet).
2024-04-21 19:51:47 +02:00
Mikolaj Wielgus 8a6b0724e9 egui: highlight selected zones 2024-04-18 16:35:10 +02:00
Mikolaj Wielgus 43f1248a76 geometry: have a common `Shape` object for both primitives and compounds 2024-04-18 15:41:01 +02:00
Mikolaj Wielgus f2569c5167 layout: alias `Node` to not require generic parameters 2024-04-17 21:06:55 +02:00
Mikolaj Wielgus 4a9322d694 overlay: new module, impl. basic mouse selection of primitives
Only check for intersection of the AABB as a starter.
2024-04-16 00:21:18 +00:00
Mikolaj Wielgus 9feb32955c drawing,layout: move zones upwards, from drawing to layout
This generally largely drawings from groupings. We need this because it
will be easier to handle all groupings on the level of layout as
continents and bands, which are groupings too, are to be tracked there.

There's a lot of rough edges when it comes to typing and contracts.
2024-04-11 18:07:08 +00:00
Mikolaj Wielgus 6932a698f6 geometry: rename `Shape*` to `PrimitiveShape*` 2024-04-10 01:34:18 +00:00
Mikolaj Wielgus 2d5998547a egui: paint zones (only convex ones work for now) 2024-04-08 21:52:15 +00:00
Mikolaj Wielgus 3a812d5621 geometry: implement incomplete interface for manipulation of groupings 2024-03-26 20:24:15 +00:00
Mikolaj Wielgus ef823c1c27 board,layout: rename "layout" to "drawing", "board" to "layout" 2024-03-22 23:23:31 +00:00
Mikolaj Wielgus 74d10f4a9e layout,sdl2-demo,egui: basic support for displaying two layers 2024-03-14 21:51:29 +00:00
Mikolaj Wielgus d8e128e81a egui: actually load and display the layout 2024-03-09 17:03:05 +00:00
Mikolaj Wielgus 8a56a16528 egui: implement zooming in/out to a point 2024-03-05 20:02:16 +00:00
Mikolaj Wielgus 4959f3512b egui: implement moving the canvas horizontally and vertically 2024-03-05 18:51:17 +00:00
Mikolaj Wielgus b43111030e egui: implement basic interactive zooming 2024-03-05 12:56:44 +00:00
Mikolaj Wielgus e50fb26bdd egui: make the WASM port actually work 2024-03-02 16:09:01 +00:00
Mikolaj Wielgus fd4eb0b4dd egui: implement basic input file selection from dialog
Imported layout is not displayed yet.
2024-03-02 06:54:12 +00:00
Mikolaj Wielgus 08c03a0e77 egui: implement painting of shapes 2024-02-21 16:29:58 +00:00
Mikolaj Wielgus f10f7b7ab4 cargo: rename topola-gui to topola-egui, minor refactoring 2024-02-20 04:18:19 +00:00