Mikolaj Wielgus
eaecb99146
egui: draw the navmesh
...
This required some considerable rearrangements in `Router`.
2024-05-06 02:35:43 +02:00
Mikolaj Wielgus
682f179cad
egui: draw bounding boxes
2024-05-03 02:42:42 +02:00
Mikolaj Wielgus
6932a698f6
geometry: rename `Shape*` to `PrimitiveShape*`
2024-04-10 01:34:18 +00:00
Mikolaj Wielgus
1362058db5
sdl2-demo: fix painting of zones
...
The Y coordinate was not inverted, and the zone polygon would not get
closed.
2024-04-06 01:55:58 +00:00
Mikolaj Wielgus
36e029012f
sdl2-demo: implement painting of zones (untested)
2024-04-04 13:58:29 +00:00
Mikolaj Wielgus
d58bff85fe
dsn: don't flip y coord on import, do so when rendering
2024-03-17 13:58:29 +00:00
Mikolaj Wielgus
d8e128e81a
egui: actually load and display the layout
2024-03-09 17:03:05 +00:00
Tomasz Cichoń
b661047ca8
sdl2-demo: fix envelope/mesh sizes
2024-03-08 13:07:46 +01:00
Mikolaj Wielgus
7f69ffddf9
geometry: move geometry module to from layout to root
...
As we'll be creating a deeper hierarchy of modules subordinate to
layout, we need to keep the module full paths short to prevent tem from
growing uncontrollably.
2024-02-26 19:16:40 +00:00
Mikolaj Wielgus
f10f7b7ab4
cargo: rename topola-gui to topola-egui, minor refactoring
2024-02-20 04:18:19 +00:00