Mikolaj Wielgus
ce1a070a70
egui: move the top panel to its own file
2024-06-13 02:22:17 +02:00
Mikolaj Wielgus
5067fb55d9
egui: impl. layer display manager sidebar (not affecting display yet)
2024-06-13 02:21:32 +02:00
Mikolaj Wielgus
90bc90350d
tests: test via placement failure
2024-06-12 01:51:04 +02:00
Mikolaj Wielgus
3b4614b16b
egui: consume the click when toggling Place Via mode
2024-06-11 00:00:55 +02:00
Mikolaj Wielgus
6884ca6531
egui: add button to modally invoke via placement
2024-06-10 16:49:05 +02:00
Mikolaj Wielgus
b09ffad9b3
autorouter: create new command for placing vias
...
Undoing it is not implemented yet.
2024-06-10 02:38:24 +02:00
Mikolaj Wielgus
5d082d81c0
layout: implement `MakePrimitiveShape` for vias
2024-06-09 21:29:03 +02:00
Mikolaj Wielgus
fc1f7e2613
layout: implement storage for vias
2024-06-09 17:24:12 +02:00
Mikolaj Wielgus
7a02877eb4
board,dsn: move layer and net name bidirectional lookup to `Mesadata`
2024-06-08 21:39:25 +02:00
Mikolaj Wielgus
19a4766cb5
board,dsn: introduce `MesadataTrait`, an extension of `RulesTrait`
...
The trait's contents aren't implemented yet.
"mesa" is supposed to mean the opposite of "meta". By "mesadata" I don't
mean mere content or payload: I mean data that is stored *inside* or
*under* such content or payload.
I found this meaning of "mesa" -- as opposite of "meta" -- by browsing
somewhere on the internet. Fair chance many classicists would think
poorly of this usage. But I don't care about etymology: I just need a
word to close a lexical gap.
2024-06-08 16:36:21 +02:00
Mikolaj Wielgus
1dc3718159
board: move board to its own directory
2024-06-08 13:37:27 +02:00
Mikolaj Wielgus
86d2555b36
autorouter: accessibly store pin-pairs between which routed bands are
2024-06-05 20:26:23 +02:00
Mikolaj Wielgus
a80dfc10be
autorouter,router: shorten and clarify terminology
...
Rename "triangulation vertex" to just "trianvertex".
Rename "navigation vertex" to just "navvertex".
The standalone word "vertex" was overused and in some cases confusing.
2024-06-03 12:46:27 +02:00
Mikolaj Wielgus
de17adb01c
layout: move pin information to a new parent object, `Board`
2024-05-31 01:47:51 +02:00
Mikolaj Wielgus
b22e3dce1a
router,autorouter: stop hiding layout behind an arc-mutex
...
This was preventing us from creating a new abstraction layer over
layout.
2024-05-30 22:57:20 +02:00
Mikolaj Wielgus
dcbc5be5f3
router,autorouter: improve error handling
...
Avoid unwrapping and use `Result<...>` instead as well-written code
should.
2024-05-30 19:54:14 +02:00
Mikolaj Wielgus
a757576fe3
tests: fix 0603 breakout test by passing a command file
2024-05-25 02:33:10 +02:00
Mikolaj Wielgus
06150f5167
autorouter: don't cache nodes in `Selection`
...
This solves the problem of having to use stateful deserialization.
2024-05-23 20:00:43 +02:00
Mikolaj Wielgus
53fa89d02c
egui: implement loading the history (not functional yet)
...
Committing this non-functional and half-baked because loading the
history requires implementing stateful deserialization, which is quite
an effort to implement with Serde, as there are no applicable derive
macros.
2024-05-23 19:34:19 +02:00
Mikolaj Wielgus
02bfe1105b
egui: Implement saving command file
2024-05-22 14:38:59 +02:00
Mikolaj Wielgus
fb501ac072
autorouter: encapsulate command history in a `History` object
2024-05-22 01:12:55 +02:00
Mikolaj Wielgus
8999fcb160
egui: add button to toggle showing ratsnest
2024-05-20 21:15:57 +02:00
Mikolaj Wielgus
f03545124f
autorouter: keep track of clicked pins
...
Pin names provide us stable references that we can use to replay actions
later. We'll use this information to serialize the selection.
2024-05-19 04:37:26 +02:00
Mikolaj Wielgus
84a1842f3d
egui: add Ctrl+Z and Ctrl+Y key shortcuts for Undo and Redo
2024-05-15 04:05:11 +02:00
Mikolaj Wielgus
4a4f18f558
egui,autorouter: implement undo/redo in GUI
2024-05-15 03:40:48 +02:00
Mikolaj Wielgus
8a3bf45fd8
egui: store invoker in state instead of reconstructing it each time
2024-05-13 04:28:13 +02:00
Mikolaj Wielgus
7bcb3926d4
autorouter: put autorouter in new `Invoker` object for Command pattern
2024-05-13 03:20:57 +02:00
Mikolaj Wielgus
d9ff08477c
autorouter: encapsulate selection in `Selection` object
...
Just a thin wrapper over `HashSet` for now, but will contain more
complicated logic later.
2024-05-13 03:20:47 +02:00
Mikolaj Wielgus
f893f73cd8
autorouter: autoroute only selected
2024-05-12 20:29:07 +02:00
Mikolaj Wielgus
a6fb1157e3
egui,tests: fix compilation errors
2024-05-12 01:57:40 +02:00
Mikolaj Wielgus
36bc606401
autorouter: fix off-by-one error when walking over ratlines
2024-05-11 05:00:53 +02:00
Mikolaj Wielgus
452bcaf09d
sdl2-demo: fix compilation errors
2024-05-10 23:01:42 +02:00
Mikolaj Wielgus
a5dcacdd69
egui: draw routing start and stop
2024-05-10 20:37:13 +02:00
Mikolaj Wielgus
91f9466d74
autorouter,router: route only single layer at a time
...
It makes no sense to route multiple layers at once until we implement
automatic via placement, which is going to take a lot of time.
2024-05-07 20:06:54 +02:00
Mikolaj Wielgus
4efc2d482b
egui: paint currently probed edges in bold yellow
2024-05-06 12:05:50 +02:00
Mikolaj Wielgus
eaecb99146
egui: draw the navmesh
...
This required some considerable rearrangements in `Router`.
2024-05-06 02:35:43 +02:00
Mikolaj Wielgus
b82f5417c3
egui: animate routing as it goes, show attempted traces
2024-05-05 12:55:08 +02:00
Mikolaj Wielgus
a2c8ae7e70
autorouter: put `Layout` in a mutex
2024-05-04 18:02:34 +02:00
Mikolaj Wielgus
ea854abfc7
Revert "egui: perform routing in separate thread or task"
...
This reverts commit 4144ee361f .
Instead of mutexing the autorouter, we'll mutex the layout.
2024-05-04 15:03:36 +02:00
Mikolaj Wielgus
4144ee361f
egui: perform routing in separate thread or task
2024-05-03 19:50:38 +02:00
Mikolaj Wielgus
682f179cad
egui: draw bounding boxes
2024-05-03 02:42:42 +02:00
Mikolaj Wielgus
531bc6d22c
autorouter: as a starter, route the endpoints of only the first ratline
2024-05-03 01:36:04 +02:00
Mikolaj Wielgus
9c332bdde3
egui: add "Autoroute" button
...
Not functional yet as I still haven't implemented
`Autorouter::autoroute()`
2024-05-02 18:53:43 +02:00
Mikolaj Wielgus
ea22ba705c
layout: create `Zone` struct for accessing zone properties
2024-05-01 20:57:49 +02:00
Mikolaj Wielgus
c74e69a5e9
autorouter: move ratsnest to `Autorouter`, move overlay to egui module
2024-04-27 01:12:01 +02:00
Mikolaj Wielgus
81f9f82f40
overlay: move overlay to new autorouter module
2024-04-26 02:34:25 +02:00
Mikolaj Wielgus
8d59242f3f
overlay,egui: impl. incomplete ratsnest generation and drawing
...
For now only doing Delaunay triangulation, then applying minimum
spanning tree (without properly working edge ordering yet).
2024-04-21 19:51:47 +02:00
Mikolaj Wielgus
8a6b0724e9
egui: highlight selected zones
2024-04-18 16:35:10 +02:00
Mikolaj Wielgus
43f1248a76
geometry: have a common `Shape` object for both primitives and compounds
2024-04-18 15:41:01 +02:00
Mikolaj Wielgus
f2569c5167
layout: alias `Node` to not require generic parameters
2024-04-17 21:06:55 +02:00