Mikolaj Wielgus
e723c28f26
egui: add default colors for middle layers in 4-layer boards
2024-06-14 05:14:37 +02:00
Mikolaj Wielgus
008dcfeca0
geometry: store layer in `usize`, not `u64`
2024-06-14 04:58:52 +02:00
Mikolaj Wielgus
1cca9fe6e1
egui: support displaying an arbitrary number of layers
2024-06-14 03:47:27 +02:00
Mikolaj Wielgus
300529ea75
egui: hide layers marked as hidden
2024-06-13 18:47:47 +02:00
Mikolaj Wielgus
6d66558a72
egui: move viewport to its own file
2024-06-13 13:37:54 +02:00
Mikolaj Wielgus
ce1a070a70
egui: move the top panel to its own file
2024-06-13 02:22:17 +02:00
Mikolaj Wielgus
5067fb55d9
egui: impl. layer display manager sidebar (not affecting display yet)
2024-06-13 02:21:32 +02:00
Mikolaj Wielgus
90bc90350d
tests: test via placement failure
2024-06-12 01:51:04 +02:00
Mikolaj Wielgus
3b4614b16b
egui: consume the click when toggling Place Via mode
2024-06-11 00:00:55 +02:00
Mikolaj Wielgus
6884ca6531
egui: add button to modally invoke via placement
2024-06-10 16:49:05 +02:00
Mikolaj Wielgus
b09ffad9b3
autorouter: create new command for placing vias
...
Undoing it is not implemented yet.
2024-06-10 02:38:24 +02:00
Mikolaj Wielgus
5d082d81c0
layout: implement `MakePrimitiveShape` for vias
2024-06-09 21:29:03 +02:00
Mikolaj Wielgus
fc1f7e2613
layout: implement storage for vias
2024-06-09 17:24:12 +02:00
Mikolaj Wielgus
7a02877eb4
board,dsn: move layer and net name bidirectional lookup to `Mesadata`
2024-06-08 21:39:25 +02:00
Mikolaj Wielgus
19a4766cb5
board,dsn: introduce `MesadataTrait`, an extension of `RulesTrait`
...
The trait's contents aren't implemented yet.
"mesa" is supposed to mean the opposite of "meta". By "mesadata" I don't
mean mere content or payload: I mean data that is stored *inside* or
*under* such content or payload.
I found this meaning of "mesa" -- as opposite of "meta" -- by browsing
somewhere on the internet. Fair chance many classicists would think
poorly of this usage. But I don't care about etymology: I just need a
word to close a lexical gap.
2024-06-08 16:36:21 +02:00
Mikolaj Wielgus
1dc3718159
board: move board to its own directory
2024-06-08 13:37:27 +02:00
Mikolaj Wielgus
86d2555b36
autorouter: accessibly store pin-pairs between which routed bands are
2024-06-05 20:26:23 +02:00
Mikolaj Wielgus
a80dfc10be
autorouter,router: shorten and clarify terminology
...
Rename "triangulation vertex" to just "trianvertex".
Rename "navigation vertex" to just "navvertex".
The standalone word "vertex" was overused and in some cases confusing.
2024-06-03 12:46:27 +02:00
Mikolaj Wielgus
7e022aa2cf
sdl2-demo: fix compilation errors
2024-05-31 02:09:11 +02:00
Mikolaj Wielgus
de17adb01c
layout: move pin information to a new parent object, `Board`
2024-05-31 01:47:51 +02:00
Mikolaj Wielgus
b22e3dce1a
router,autorouter: stop hiding layout behind an arc-mutex
...
This was preventing us from creating a new abstraction layer over
layout.
2024-05-30 22:57:20 +02:00
Mikolaj Wielgus
dcbc5be5f3
router,autorouter: improve error handling
...
Avoid unwrapping and use `Result<...>` instead as well-written code
should.
2024-05-30 19:54:14 +02:00
Mikolaj Wielgus
499564e6cf
router: make A* a walker, i.e. make it runnable in a while loop
2024-05-27 23:50:12 +02:00
Mikolaj Wielgus
93b628ae02
sdl2-demo: fix compile error
2024-05-25 21:23:24 +02:00
Mikolaj Wielgus
a757576fe3
tests: fix 0603 breakout test by passing a command file
2024-05-25 02:33:10 +02:00
Mikolaj Wielgus
06150f5167
autorouter: don't cache nodes in `Selection`
...
This solves the problem of having to use stateful deserialization.
2024-05-23 20:00:43 +02:00
Mikolaj Wielgus
53fa89d02c
egui: implement loading the history (not functional yet)
...
Committing this non-functional and half-baked because loading the
history requires implementing stateful deserialization, which is quite
an effort to implement with Serde, as there are no applicable derive
macros.
2024-05-23 19:34:19 +02:00
Mikolaj Wielgus
02bfe1105b
egui: Implement saving command file
2024-05-22 14:38:59 +02:00
Mikolaj Wielgus
fb501ac072
autorouter: encapsulate command history in a `History` object
2024-05-22 01:12:55 +02:00
Mikolaj Wielgus
8999fcb160
egui: add button to toggle showing ratsnest
2024-05-20 21:15:57 +02:00
Mikolaj Wielgus
f03545124f
autorouter: keep track of clicked pins
...
Pin names provide us stable references that we can use to replay actions
later. We'll use this information to serialize the selection.
2024-05-19 04:37:26 +02:00
Mikolaj Wielgus
84a1842f3d
egui: add Ctrl+Z and Ctrl+Y key shortcuts for Undo and Redo
2024-05-15 04:05:11 +02:00
Mikolaj Wielgus
4a4f18f558
egui,autorouter: implement undo/redo in GUI
2024-05-15 03:40:48 +02:00
Mikolaj Wielgus
4c6fa0e5d3
layout: remove concepts of connectivity, bands, and continents for now
...
We'll use `UnionFind` where needed for now.
2024-05-13 18:43:42 +02:00
Mikolaj Wielgus
8a3bf45fd8
egui: store invoker in state instead of reconstructing it each time
2024-05-13 04:28:13 +02:00
Mikolaj Wielgus
7bcb3926d4
autorouter: put autorouter in new `Invoker` object for Command pattern
2024-05-13 03:20:57 +02:00
Mikolaj Wielgus
d9ff08477c
autorouter: encapsulate selection in `Selection` object
...
Just a thin wrapper over `HashSet` for now, but will contain more
complicated logic later.
2024-05-13 03:20:47 +02:00
Mikolaj Wielgus
f893f73cd8
autorouter: autoroute only selected
2024-05-12 20:29:07 +02:00
Mikolaj Wielgus
a6fb1157e3
egui,tests: fix compilation errors
2024-05-12 01:57:40 +02:00
Mikolaj Wielgus
42a0777e7f
sdl2-demo: disable painting of bends
...
These cause stack overflows due to a bug in Pathfinder.
2024-05-12 01:56:01 +02:00
Mikolaj Wielgus
9bd63d3f0d
tests: change project name of THT female to THT female test
2024-05-12 01:55:35 +02:00
Mikolaj Wielgus
36bc606401
autorouter: fix off-by-one error when walking over ratlines
2024-05-11 05:00:53 +02:00
Mikolaj Wielgus
2cd33dac60
sdl2-demo: use `Autorouter` object
2024-05-11 03:54:43 +02:00
Mikolaj Wielgus
452bcaf09d
sdl2-demo: fix compilation errors
2024-05-10 23:01:42 +02:00
Mikolaj Wielgus
a5dcacdd69
egui: draw routing start and stop
2024-05-10 20:37:13 +02:00
Mikolaj Wielgus
91f9466d74
autorouter,router: route only single layer at a time
...
It makes no sense to route multiple layers at once until we implement
automatic via placement, which is going to take a lot of time.
2024-05-07 20:06:54 +02:00
Mikolaj Wielgus
4efc2d482b
egui: paint currently probed edges in bold yellow
2024-05-06 12:05:50 +02:00
Mikolaj Wielgus
eaecb99146
egui: draw the navmesh
...
This required some considerable rearrangements in `Router`.
2024-05-06 02:35:43 +02:00
Mikolaj Wielgus
b82f5417c3
egui: animate routing as it goes, show attempted traces
2024-05-05 12:55:08 +02:00
Mikolaj Wielgus
a2c8ae7e70
autorouter: put `Layout` in a mutex
2024-05-04 18:02:34 +02:00