Mikolaj Wielgus
63561e6a4a
layout: make apices have the same net as teir zones
2024-05-05 21:39:17 +02:00
Mikolaj Wielgus
946f2dbd6c
autorouter: make it possible to delegate the loop outside `.autoroute()`
2024-05-05 17:55:47 +02:00
Mikolaj Wielgus
b82f5417c3
egui: animate routing as it goes, show attempted traces
2024-05-05 12:55:08 +02:00
Mikolaj Wielgus
a2c8ae7e70
autorouter: put `Layout` in a mutex
2024-05-04 18:02:34 +02:00
Mikolaj Wielgus
ea854abfc7
Revert "egui: perform routing in separate thread or task"
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This reverts commit 4144ee361f .
Instead of mutexing the autorouter, we'll mutex the layout.
2024-05-04 15:03:36 +02:00
Mikolaj Wielgus
4144ee361f
egui: perform routing in separate thread or task
2024-05-03 19:50:38 +02:00
Mikolaj Wielgus
682f179cad
egui: draw bounding boxes
2024-05-03 02:42:42 +02:00
Mikolaj Wielgus
2be8baab55
autorouter: route all ratline endpoint pairs
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Routed bands are intersecting with each other for some reason, but at
least this doesn't crash.
2024-05-03 01:36:07 +02:00
Mikolaj Wielgus
531bc6d22c
autorouter: as a starter, route the endpoints of only the first ratline
2024-05-03 01:36:04 +02:00
Mikolaj Wielgus
9c332bdde3
egui: add "Autoroute" button
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Not functional yet as I still haven't implemented
`Autorouter::autoroute()`
2024-05-02 18:53:43 +02:00
Mikolaj Wielgus
5664b73494
layout: implement creation and return of the apex
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Apex is the dot positioned at the center of a zone that is used to
terminate and tie any band ending in the zone.
2024-05-02 01:21:00 +02:00
Mikolaj Wielgus
ea22ba705c
layout: create `Zone` struct for accessing zone properties
2024-05-01 20:57:49 +02:00
Mikolaj Wielgus
c74e69a5e9
autorouter: move ratsnest to `Autorouter`, move overlay to egui module
2024-04-27 01:12:01 +02:00
Mikolaj Wielgus
81f9f82f40
overlay: move overlay to new autorouter module
2024-04-26 02:34:25 +02:00
Mikolaj Wielgus
5ff9a27403
readme: update official repository link
2024-04-25 00:47:49 +02:00
Mikolaj Wielgus
072a5c601e
contributing: some copyediting
2024-04-25 00:46:11 +02:00
Mikolaj Wielgus
4d222cbb9f
readme: mention the contribution guide
2024-04-25 00:39:15 +02:00
Mikolaj Wielgus
0b8a7ee3bf
contributing: add some introductory and welcoming text
2024-04-25 00:22:47 +02:00
Szpachlarz
b1dc1d1f83
Add CONTRIBUTING.md
2024-04-24 19:34:09 +00:00
Mikolaj Wielgus
6f9015106d
overlay: separately triangulate each net
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The way this is done is ineffective of course and we'll have to optimize
it later.
2024-04-24 03:01:50 +02:00
Mikolaj Wielgus
d1ae0ec9c6
tests: remove residual traces from the unrouted LM317 breakout
2024-04-23 22:18:03 +02:00
Mikolaj Wielgus
133d14b8bc
overlay: don't create ratlines for connected nodes
2024-04-23 21:39:16 +02:00
Mikolaj Wielgus
5ce35a5357
overlay: make ratlines between centers of pads instead of teir dots
2024-04-23 00:56:20 +02:00
Mikolaj Wielgus
68df579308
overlay: minimize ratsnest edge lengths
2024-04-22 18:06:42 +02:00
Mikolaj Wielgus
44bbb20e62
triangulation: for refs consistently use structs instead of tuples
2024-04-22 01:31:02 +02:00
Mikolaj Wielgus
8d59242f3f
overlay,egui: impl. incomplete ratsnest generation and drawing
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For now only doing Delaunay triangulation, then applying minimum
spanning tree (without properly working edge ordering yet).
2024-04-21 19:51:47 +02:00
Mikolaj Wielgus
8ac63ea6d1
tests: add unrouted export of prerouted_lm317_breakout
2024-04-20 20:28:46 +02:00
Mikolaj Wielgus
47b8616a40
triangulation: move out and make independent of layout and drawing
2024-04-20 14:50:17 +02:00
Mikolaj Wielgus
51c6eeea1f
router: rename "mesh" to "navmesh"
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Clearer name. There will be more kinds of meshes (e.g. the ratsnest).
2024-04-20 14:12:31 +02:00
Mikolaj Wielgus
014aa018a9
router: constructor should return an already prepared mesh
2024-04-20 14:02:52 +02:00
Mikolaj Wielgus
fba86ceccd
router: operate on `Layout`, not `Drawing`
2024-04-20 00:31:20 +02:00
Mikolaj Wielgus
94c88a51f8
router: impl. more traits for triangulation to allow more algorithms
2024-04-19 14:39:50 +02:00
Mikolaj Wielgus
8a6b0724e9
egui: highlight selected zones
2024-04-18 16:35:10 +02:00
Mikolaj Wielgus
43f1248a76
geometry: have a common `Shape` object for both primitives and compounds
2024-04-18 15:41:01 +02:00
Mikolaj Wielgus
e5bae501ad
geometry: make compound weights accessible from `CompoundManagerTrait`
2024-04-18 13:58:04 +02:00
Mikolaj Wielgus
f2569c5167
layout: alias `Node` to not require generic parameters
2024-04-17 21:06:55 +02:00
Mikolaj Wielgus
4c8f7cb804
overlay: toggle only one node at a time, prioritize active layer
2024-04-17 03:36:15 +00:00
Mikolaj Wielgus
87f5f4e8c0
overlay: toggle selection only if clicked inside the shape
2024-04-16 13:38:19 +00:00
Mikolaj Wielgus
4a9322d694
overlay: new module, impl. basic mouse selection of primitives
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Only check for intersection of the AABB as a starter.
2024-04-16 00:21:18 +00:00
Mikolaj Wielgus
df23ea8398
router: move top-level files to own `router` module
2024-04-14 20:25:01 +00:00
Mikolaj Wielgus
bad487f6af
geometry,drawing: rename grouping to compound, node to node weight
2024-04-13 18:51:34 +00:00
Mikolaj Wielgus
13dd000dba
geometry,layout,drawing: add accessor for node's groupings
2024-04-12 23:50:47 +00:00
Mikolaj Wielgus
9feb32955c
drawing,layout: move zones upwards, from drawing to layout
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This generally largely drawings from groupings. We need this because it
will be easier to handle all groupings on the level of layout as
continents and bands, which are groupings too, are to be tracked there.
There's a lot of rough edges when it comes to typing and contracts.
2024-04-11 18:07:08 +00:00
Mikolaj Wielgus
5cef59227a
geometry: expose grouping management via new trait
2024-04-10 22:13:45 +00:00
Mikolaj Wielgus
f2d0de6607
geometry: implement checking if point is contained in shape
2024-04-10 03:01:16 +00:00
Mikolaj Wielgus
6932a698f6
geometry: rename `Shape*` to `PrimitiveShape*`
2024-04-10 01:34:18 +00:00
Mikolaj Wielgus
2d5998547a
egui: paint zones (only convex ones work for now)
2024-04-08 21:52:15 +00:00
Mikolaj Wielgus
c141dfc735
dsn: implement importing solid polygons
2024-04-06 01:58:51 +00:00
Mikolaj Wielgus
b04950cafc
drawing: implement adding dots and segs assigned to a zone
2024-04-06 01:57:39 +00:00
Mikolaj Wielgus
1362058db5
sdl2-demo: fix painting of zones
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The Y coordinate was not inverted, and the zone polygon would not get
closed.
2024-04-06 01:55:58 +00:00