Mikolaj Wielgus
f1772ca0be
Store width and points instead of weights in `Shape`
2023-07-22 03:48:56 +02:00
Mikolaj Wielgus
dea65a3b43
Add `untag!` macro, move `.shape()` to `Primitive`
2023-07-21 23:31:26 +02:00
Mikolaj Wielgus
8b5cfb3686
Rename `Primitive` to `Shape`, introduce new `Primitive`
...
Move some `Mesh` methods into `Primitive`.
2023-07-21 23:31:20 +02:00
Mikolaj Wielgus
69317384dd
Separate dot and bend arounds. Keep an edge to the core from each bend
2023-07-21 05:40:04 +02:00
Mikolaj Wielgus
16990517b2
Make segs nodes instead of edges
...
This simplifies logic. Nodes store data as weights, while edges now only
describe relations between nodes with dataless enums -- labels.
2023-07-19 19:47:56 +02:00
Mikolaj Wielgus
b5f85068df
Store all relevant indexes as neighbors instead of in weights
2023-07-15 16:39:46 +02:00
Mikolaj Wielgus
26112724c7
Make bends nodes
...
This is necessary because bends may have more than two neighbors: apart
from the ends, there's also the node around which the bend is wrapped
(not yet made a neighbor, will be done in subsequent commits).
2023-07-14 12:40:30 +02:00
Mikolaj Wielgus
bedd7c744a
Add some utility functions for working with `Index`es and `Weight`s
2023-07-14 00:17:46 +02:00
Mikolaj Wielgus
dabe364420
Pass around routing state with a new `Head` struct
2023-07-13 18:18:46 +02:00
Mikolaj Wielgus
0770917a41
Implement bending on bends
...
There's some ugly constants added here and there, will clean this up
later.
2023-07-12 11:15:54 +02:00
Mikolaj Wielgus
dfcfc99413
Implement routing *into* dots
2023-07-12 01:01:59 +02:00
Mikolaj Wielgus
cf6460a3db
Initial commit
...
Very basic routing routines and data model. No pathfinding implemented
yet.
2023-07-12 01:01:25 +02:00