Mikolaj Wielgus
d2ff1826a0
layout: attach `Rules` storing design rules to `Layout`
2024-02-02 23:58:23 +00:00
Mikolaj Wielgus
410b029eb3
geometry: move shape to geometry module
2024-01-30 02:06:22 +00:00
Mikolaj Wielgus
8b1d95491d
layout: move `GeometryIndex` and `GeometryWeight` to own file
2024-01-30 01:51:19 +00:00
Mikolaj Wielgus
3fe54290c6
geometry: rename geometry submodule to layout, small typing changes
2024-01-27 16:20:04 +00:00
Mikolaj Wielgus
9f42991032
layout,geometry: move some code from `Layout` to new `Geometry` struct
2024-01-27 15:33:17 +00:00
Mikolaj Wielgus
8c1b7d1e7e
geometry: move into own module, move dot, seg, bend to separate files
2024-01-27 13:42:33 +00:00
Mikolaj Wielgus
cded5eda7f
router: calculate lengths and estimate costs for A* search
2024-01-24 00:25:53 +00:00
Mikolaj Wielgus
9007b850c4
geometry: rename `Index` to `GeometryIndex`
2024-01-16 01:31:36 +00:00
Mikolaj Wielgus
0c6190e235
cleanup,layout: make connectivity and geometry private and clean up
2024-01-13 22:55:54 +00:00
Mikolaj Wielgus
1af5b96768
deps,graph: split out to new geometry and connectivity graph modules
...
The geometry graph is where the layout's dots, segs, and bends are
stored. The connectivity graph is where information about connected
components and relations between tem (e.g. which ones are connected with
bands) and information common to all band primitives are stored.
This removes dependency on the Slab library. We may go back to it
sometime in the future if we decide to phase out usage of Petgraph's
`StableDiGraph`.
2024-01-13 20:36:25 +00:00
Mikolaj Wielgus
9a755059c0
mesh: fix finding neighbors and edges from non-triangulation vertices
...
This fixes a panic caused by lack of implementation of handling of these.
2023-12-19 21:24:11 +00:00
Mikolaj Wielgus
84d5f9c49e
layout: implement almost working reworked squeezing-under
...
I've temporarily removed collision/infringement detection in
`.move_dot()` because it was a lot of effort to get it right. We'll deal
with this later.
There's a panic due to mesh edges not being generated properly from
loose bends. But this commit is already very large, so I'm going to fix
this in the next one.
There's also some nomenclature changes.
2023-12-19 02:22:55 +00:00
Mikolaj Wielgus
0706a8c258
primitive: Remove traverser objects
...
Tey were a bad idea. As such objects immutably borrow the layout, one
cannot use tem in a for loop that mutates it.
2023-12-16 13:24:47 +00:00
Mikolaj Wielgus
294e6c4f72
graph,layout,primitive: store band index instead of net in loose weights
2023-12-15 01:42:09 +00:00
Mikolaj Wielgus
b8f6b32341
graph,layout,primitive: Rename "layers" to "rails"
...
By "layer" we should be referring to the PCB layers. A "rail" shall be
one in a spatial sequence of parallel and topologically linked tracks,
which together shall be called a "railing".
2023-12-13 17:10:57 +00:00
Mikolaj Wielgus
9fe591d4dc
mesh: Make bends vertices, too
2023-11-06 23:22:00 +00:00
Mikolaj Wielgus
d6163d3d44
triangulation: Parameterize to make independent from `Mesh`
2023-11-05 20:19:18 +00:00
Mikolaj Wielgus
961fc02678
primitive: Move `.core()` to a trait only implemented by bends
2023-11-05 13:25:28 +00:00
Mikolaj Wielgus
8379470bb1
mesh: Split out `Mesh` into a new `Triangulation` struct
...
It will be possible for the mesh to contain additional vertices that
aren't part of the Delaunay triangulation. `Mesh` is now a wrapper over
`Triangulation` that implements the same traits, and will be later
adding its own vertices in addition to the ones from triangulation.
2023-11-04 22:49:20 +00:00
Mikolaj Wielgus
66d5b3e605
mesh: Remove `Visitable`, `VisitMap` trait impls
...
I don't know why the original A* implementation needed tem.
2023-11-04 18:33:14 +00:00
Mikolaj Wielgus
13e38c6889
mesh: Use a tagged graph index as vertex index instead of a Spade handle
2023-11-04 18:33:14 +00:00
Mikolaj Wielgus
a6481cb839
band,bow: Remove unused band, bow modules, add new traverser module
...
Implement a traverser for wrapped bends.
2023-11-04 18:28:12 +00:00
Mikolaj Wielgus
9a5b046724
mesh: Use a `.map()` instead of custom iterator `struct`s
2023-10-31 23:35:33 +00:00
Mikolaj Wielgus
a3cedff577
mesh: Make it possible for fixed and loose bends to be vertices
...
But not adding tem to the mesh yet, as it's going to take some effort.
2023-10-30 18:28:03 +00:00
Mikolaj Wielgus
b84dab9d09
layout: Return an iterator over nodes instead of dots
...
It's more general. Needed because mesh will be also generated from fixed
and loose bends.
2023-10-30 16:05:36 +00:00
Mikolaj Wielgus
c46d8c7434
tracer: Starting and finishing is always on a fixed dot
2023-10-30 15:50:35 +00:00
Mikolaj Wielgus
a2531b078d
graph,primitive: Split the 3 primitives into 7
...
`Dot` becomes `FixedDot` and `LooseDot`.
`Seg` becomes `FixedSeg`, `HalfLooseSeg`, and `FullyLooseSeg`.
`Bend` becomes `FixedBend` and `LooseBend`.
The fixed variants differ from the loose variants by being unchangeable
for the router (though probably will be pushable in some cases, but
that's for later). So typically tey're going to be the initial
conditions.
For now only the fixed variants are used even if actually loose, to
split this change into several commits.
2023-10-22 02:05:22 +00:00
Mikolaj Wielgus
708fbb98f1
graph,primitive: Use enum_dispatch, rely on generics less
2023-10-19 20:07:26 +00:00
Mikolaj Wielgus
4e21ff754d
primitive: Move `.shape()` to a new trait `MakeShape`
2023-10-19 06:38:57 +00:00
Mikolaj Wielgus
b7ff507302
shape: Use `enum_dispatch` for `Shape`
2023-10-18 02:33:03 +00:00
Mikolaj Wielgus
cc3b537b5c
debug: Visualize A* running during interactive routing
2023-10-10 21:09:21 +00:00
Mikolaj Wielgus
e5ba7401c1
Move routing methods to the `Route` struct
...
Commented out shove/squeeze features for now.
2023-08-31 20:33:34 +02:00
Mikolaj Wielgus
f2346eedb8
Run `cargo fix`
...
This hasn't cleaned up all the unused import, but it's a good start.
2023-08-29 05:02:45 +02:00
Mikolaj Wielgus
14f6b9f870
Implement basic A* routing
2023-08-27 21:14:42 +02:00
Mikolaj Wielgus
270a7e857c
Provide means of converting dot index to vertex index
2023-08-27 05:00:15 +02:00
Mikolaj Wielgus
d1571c99f6
Wrap `FixedVertexHandle` in a `VertexIndex` struct
2023-08-27 04:03:04 +02:00
Mikolaj Wielgus
a1afd19fcb
Implement Petgraph's graph traits on a Spade's triangulation
2023-08-25 23:39:44 +02:00
Mikolaj Wielgus
658bb112c2
Move Delaunay triangulation to a new `Mesh` struct
2023-08-24 21:23:37 +02:00
Mikolaj Wielgus
8456259b38
Rename `Layout` to `Router`, `Mesh` to `Layout`
2023-08-24 03:32:50 +02:00
Mikolaj Wielgus
bbbd2f57fe
Add `Guide` struct to generate guide curves
2023-08-23 05:15:16 +02:00
Mikolaj Wielgus
356154c914
Make inner and outer circle obtainable from `Shape`
2023-08-22 21:40:10 +02:00
Mikolaj Wielgus
c7f89c9fb9
Delaunay triangulation using Spade library
2023-08-19 05:55:28 +02:00
Mikolaj Wielgus
c480111624
Display mesh edges
2023-08-18 22:37:21 +02:00
Mikolaj Wielgus
a077dfbca2
Don't collide with the same net
2023-08-18 02:39:11 +02:00
Mikolaj Wielgus
4f473bacec
Exclude mesh neighbors from collision detection
2023-08-16 19:55:12 +02:00
Mikolaj Wielgus
1a599951cd
Implement basic failure for moving dot to obstructed place
...
Intersection with bends isn't working yet.
2023-08-15 04:10:55 +02:00
Mikolaj Wielgus
bdf3930894
Reinsert all bends into R-tree when moving a dot
...
This was causing a crash. Added some code that was used to debug this.
2023-08-02 00:28:52 +02:00
Mikolaj Wielgus
f9ec5a0ef7
Implement basic interactive dragging and stretching
2023-07-29 22:29:08 +02:00
Mikolaj Wielgus
e5a1c52655
Rename `Stretch` to `Bow`
...
I wanted to name it `String` (as in bowstring), but it's taken in Rust,
and `Bowstring` is longer than just `Bow`, and the thing in question is
very much bow-shaped, so I went with `Bow`.
2023-07-26 02:29:54 +02:00
Mikolaj Wielgus
68c2863784
Implement basic shoving
2023-07-25 04:08:06 +02:00