Mikolaj Wielgus
57c970e22e
drawing: obtain `HeadRef` via new trait for abstract reference objects
2024-07-21 14:49:43 +02:00
Mikolaj Wielgus
d4a310a5c0
graph: disambiguate naming of different kinds of indices
...
Disambiguate between node indices and (teir inner) petgraph indices.
Rename "band index" to "band first seg index", as we identify bands by
teir first segs. Rename "trianvertex index" and "navvertex index"
respectively to "trianvertex node index" and "navvertex node index", as
these point to nodes on the geometry graph and only indirectly to
vertices on the vertex graph.
2024-06-18 15:30:33 +02:00
Mikolaj Wielgus
4bb513ee08
cleanup: remove unused imports and traits
2024-01-28 15:01:13 +00:00
Mikolaj Wielgus
c855853a79
primitive,geometry: move dot, seg shape-making code to `Geometry`
...
We still need to move the code for bends -- but that's for tomorrow.
2024-01-28 00:35:16 +00:00
Mikolaj Wielgus
3fe54290c6
geometry: rename geometry submodule to layout, small typing changes
2024-01-27 16:20:04 +00:00
Mikolaj Wielgus
8c1b7d1e7e
geometry: move into own module, move dot, seg, bend to separate files
2024-01-27 13:42:33 +00:00
Mikolaj Wielgus
46b50439c8
geometry: move wraparoundables to new module
2024-01-16 12:32:51 +00:00
Mikolaj Wielgus
9007b850c4
geometry: rename `Index` to `GeometryIndex`
2024-01-16 01:31:36 +00:00
Mikolaj Wielgus
0c6190e235
cleanup,layout: make connectivity and geometry private and clean up
2024-01-13 22:55:54 +00:00
Mikolaj Wielgus
1af5b96768
deps,graph: split out to new geometry and connectivity graph modules
...
The geometry graph is where the layout's dots, segs, and bends are
stored. The connectivity graph is where information about connected
components and relations between tem (e.g. which ones are connected with
bands) and information common to all band primitives are stored.
This removes dependency on the Slab library. We may go back to it
sometime in the future if we decide to phase out usage of Petgraph's
`StableDiGraph`.
2024-01-13 20:36:25 +00:00
Mikolaj Wielgus
84d5f9c49e
layout: implement almost working reworked squeezing-under
...
I've temporarily removed collision/infringement detection in
`.move_dot()` because it was a lot of effort to get it right. We'll deal
with this later.
There's a panic due to mesh edges not being generated properly from
loose bends. But this commit is already very large, so I'm going to fix
this in the next one.
There's also some nomenclature changes.
2023-12-19 02:22:55 +00:00
Mikolaj Wielgus
5e3248014c
graph: create `WraparoundableIndex` enum for wraparoundables
2023-12-17 01:44:00 +00:00
Mikolaj Wielgus
0706a8c258
primitive: Remove traverser objects
...
Tey were a bad idea. As such objects immutably borrow the layout, one
cannot use tem in a for loop that mutates it.
2023-12-16 13:24:47 +00:00
Mikolaj Wielgus
92834c66c8
graph: Store the offset from the bend immediately below in bend weight
2023-12-16 00:06:13 +00:00
Mikolaj Wielgus
294e6c4f72
graph,layout,primitive: store band index instead of net in loose weights
2023-12-15 01:42:09 +00:00
Mikolaj Wielgus
f2991af721
Remove dependency on `enum-as-inner` crate
...
Fixes https://codeberg.org/mikolaj/topola/issues/13
2023-12-13 14:29:07 +00:00
Mikolaj Wielgus
13e38c6889
mesh: Use a tagged graph index as vertex index instead of a Spade handle
2023-11-04 18:33:14 +00:00
Mikolaj Wielgus
c163716a6a
graph,layout,primitive: Use loose primitive variants for traces
2023-10-28 13:18:55 +00:00
Mikolaj Wielgus
4b46b2174b
graph,primitive: Remove half-loose seg objects
...
It was complicating things too much. We would have needed a new `Head`
implementation.
2023-10-27 15:44:36 +00:00
Mikolaj Wielgus
5b2e421493
graph,primitive: Implement new `GetWidth` trait
2023-10-27 09:45:52 +00:00
Mikolaj Wielgus
fae2ada334
graph: Remove width from loose seg weights, add it to fixed bend weights
2023-10-27 08:41:03 +00:00
Mikolaj Wielgus
3619c5eab4
layout: Combine primitive creation methods into generics
2023-10-26 14:32:44 +00:00
Mikolaj Wielgus
21ed14ae3d
primitive: Implement appropriate `GetEnds` for primitives
...
Earlier I put a common implementation as a placeholder, now replaced it
with a correct implementation.
2023-10-25 15:29:13 +00:00
Mikolaj Wielgus
6f5a73759a
guide: Take unqualified `{Dot,Seg,Bend}Index` unions as arguments
2023-10-25 15:29:13 +00:00
Mikolaj Wielgus
62579d98ba
graph: Merge `FixedEnd` and `LooseEnd` into one `Adjacent`
2023-10-25 15:29:13 +00:00
Mikolaj Wielgus
0dac23f018
graph,layout: Add creation methods for new primitives and a new label
2023-10-22 05:07:53 +00:00
Mikolaj Wielgus
a2531b078d
graph,primitive: Split the 3 primitives into 7
...
`Dot` becomes `FixedDot` and `LooseDot`.
`Seg` becomes `FixedSeg`, `HalfLooseSeg`, and `FullyLooseSeg`.
`Bend` becomes `FixedBend` and `LooseBend`.
The fixed variants differ from the loose variants by being unchangeable
for the router (though probably will be pushable in some cases, but
that's for later). So typically tey're going to be the initial
conditions.
For now only the fixed variants are used even if actually loose, to
split this change into several commits.
2023-10-22 02:05:22 +00:00
Mikolaj Wielgus
2966df6b2c
graph: Move boilerplate `impl`s to a new `impl_type` macro
2023-10-21 06:04:41 +00:00
Mikolaj Wielgus
403e3e4f98
graph: Remove the `untag` macro
...
To accomplish this, some more methods are moved to traits.
2023-10-21 04:37:18 +00:00
Mikolaj Wielgus
4549de098c
primitive: Move `tagged_{prev,next}` to a trait
...
First step towards getting rid of the `untag` macro.
2023-10-20 23:44:20 +00:00
Mikolaj Wielgus
e271c82b7e
graph: Remove `Tag` trait
...
Name `Index` enum variants explicitly instead.
2023-10-19 22:41:53 +00:00
Mikolaj Wielgus
708fbb98f1
graph,primitive: Use enum_dispatch, rely on generics less
2023-10-19 20:07:26 +00:00
Mikolaj Wielgus
ae9dd23b7c
graph: Move `retag` to an enum-dispatched trait
2023-10-18 22:46:18 +00:00
Mikolaj Wielgus
79a26cb324
Split `Walk` trait into `Interior` and `Ends` traits
2023-08-28 22:54:03 +02:00
Mikolaj Wielgus
47b3ffba08
Some small improvements to iteration in graph and layout code
2023-08-28 04:12:25 +02:00
Mikolaj Wielgus
658bb112c2
Move Delaunay triangulation to a new `Mesh` struct
2023-08-24 21:23:37 +02:00
Mikolaj Wielgus
c7f89c9fb9
Delaunay triangulation using Spade library
2023-08-19 05:55:28 +02:00
Mikolaj Wielgus
a077dfbca2
Don't collide with the same net
2023-08-18 02:39:11 +02:00
Mikolaj Wielgus
4f473bacec
Exclude mesh neighbors from collision detection
2023-08-16 19:55:12 +02:00
Mikolaj Wielgus
1a599951cd
Implement basic failure for moving dot to obstructed place
...
Intersection with bends isn't working yet.
2023-08-15 04:10:55 +02:00
Mikolaj Wielgus
68c2863784
Implement basic shoving
2023-07-25 04:08:06 +02:00
Mikolaj Wielgus
925448802a
Create a new `Set` trait for collections of node indices
2023-07-22 20:55:25 +02:00