mirror of https://codeberg.org/topola/topola.git
refactor(egui::overlay): get rid of constant 'active_layer'
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@ -38,7 +38,6 @@ pub struct Overlay {
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ratsnest: Ratsnest,
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selection: Selection,
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reselect_bbox: Option<(SelectionMode, Point)>,
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active_layer: usize,
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}
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const INF: f64 = f64::INFINITY;
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@ -49,7 +48,6 @@ impl Overlay {
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ratsnest: Ratsnest::new(board.layout())?,
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selection: Selection::new(),
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reselect_bbox: None,
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active_layer: 0,
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})
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}
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@ -147,10 +145,14 @@ impl Overlay {
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if let Some(geom) = geoms.iter().find(|&&geom| {
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board.layout().node_shape(geom.data).contains_point(at)
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// TODO: fix which layers to query
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&& board
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.layout()
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.drawing()
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.is_node_in_layer(geom.data, self.active_layer)
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// This should use:
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// `.is_node_in_any_layer_of(geom.data, &appearance_panel.visible[..])`
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// instead, but that doesn't work reliably
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.is_node_in_layer(geom.data, 0)
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}) {
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self.selection.toggle_at_node(board, geom.data);
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}
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