mirror of https://codeberg.org/topola/topola.git
router: operate on `Layout`, not `Drawing`
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94c88a51f8
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@ -33,7 +33,7 @@ impl Overlay {
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}
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}
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pub fn click<R: RulesTrait>(&mut self, layout: &Layout<R>, at: Point) {
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pub fn click(&mut self, layout: &Layout<impl RulesTrait>, at: Point) {
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let geoms: Vec<_> = layout
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.drawing()
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.rtree()
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@ -61,9 +61,9 @@ impl Overlay {
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}
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}
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fn toggle_selection_if_contains_point<R: RulesTrait>(
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fn toggle_selection_if_contains_point(
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&mut self,
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layout: &Layout<R>,
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layout: &Layout<impl RulesTrait>,
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node: NodeIndex,
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p: Point,
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) -> bool {
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@ -7,17 +7,18 @@ use petgraph::visit::{self, NodeIndexable};
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use petgraph::{stable_graph::NodeIndex, visit::EdgeRef};
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use spade::{HasPosition, InsertionError, Point2};
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use crate::drawing::rules::RulesTrait;
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use crate::{
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drawing::{
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bend::{FixedBendIndex, LooseBendIndex},
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dot::FixedDotIndex,
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graph::{MakePrimitive, PrimitiveIndex},
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primitive::{GetCore, MakePrimitiveShape, Primitive},
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rules::RulesTrait,
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Drawing,
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},
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geometry::primitive::PrimitiveShapeTrait,
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graph::GetNodeIndex,
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layout::Layout,
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router::triangulation::{GetVertexIndex, Triangulation, TriangulationEdgeReference},
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};
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@ -82,22 +83,19 @@ pub struct Mesh {
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}
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impl Mesh {
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pub fn new(drawing: &Drawing<impl Copy, impl RulesTrait>) -> Self {
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pub fn new(layout: &Layout<impl RulesTrait>) -> Self {
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let mut this = Self {
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triangulation: Triangulation::new(drawing),
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triangulation: Triangulation::new(layout.drawing()),
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vertex_to_triangulation_vertex: Vec::new(),
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};
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this.vertex_to_triangulation_vertex
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.resize(drawing.geometry().graph().node_bound(), None);
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.resize(layout.drawing().geometry().graph().node_bound(), None);
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this
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}
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pub fn generate(
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&mut self,
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drawing: &Drawing<impl Copy, impl RulesTrait>,
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) -> Result<(), InsertionError> {
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for node in drawing.primitive_nodes() {
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let center = node.primitive(drawing).shape().center();
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pub fn generate(&mut self, layout: &Layout<impl RulesTrait>) -> Result<(), InsertionError> {
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for node in layout.drawing().primitive_nodes() {
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let center = node.primitive(layout.drawing()).shape().center();
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match node {
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PrimitiveIndex::FixedDot(dot) => {
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@ -118,16 +116,16 @@ impl Mesh {
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}
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}
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for node in drawing.primitive_nodes() {
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for node in layout.drawing().primitive_nodes() {
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// Add rails as vertices. This is how the mesh differs from the triangulation.
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match node {
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PrimitiveIndex::LooseBend(bend) => {
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self.triangulation
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.weight_mut(drawing.primitive(bend).core().into())
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.weight_mut(layout.drawing().primitive(bend).core().into())
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.rails
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.push(bend.into());
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self.vertex_to_triangulation_vertex[bend.node_index().index()] =
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Some(drawing.primitive(bend).core().into());
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Some(layout.drawing().primitive(bend).core().into());
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}
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_ => (),
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}
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@ -149,9 +149,8 @@ impl<R: RulesTrait> Router<R> {
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// XXX: Should we actually store the mesh? May be useful for debugging, but doesn't look
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// right.
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//self.mesh.triangulate(&self.layout)?;
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let mut mesh = Mesh::new(self.layout.drawing());
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mesh.generate(self.layout.drawing())
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.map_err(|err| RoutingError {
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let mut mesh = Mesh::new(&self.layout);
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mesh.generate(&self.layout).map_err(|err| RoutingError {
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from,
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to,
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source: err.into(),
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