layout,geometry: move some code from `Layout` to new `Geometry` struct

This commit is contained in:
Mikolaj Wielgus 2024-01-27 15:33:17 +00:00
parent 8c1b7d1e7e
commit 9f42991032
5 changed files with 242 additions and 159 deletions

View File

@ -1,18 +1,21 @@
use contracts::debug_invariant;
use enum_dispatch::enum_dispatch;
use geo::Point;
use petgraph::stable_graph::{NodeIndex, StableDiGraph};
use crate::{
connectivity::{BandIndex, ComponentIndex},
graph::{GenericIndex, GetNodeIndex},
layout::Layout,
primitive::Primitive,
};
use super::{
bend::{FixedBendIndex, FixedBendWeight, LooseBendIndex, LooseBendWeight},
dot::{FixedDotIndex, FixedDotWeight, LooseDotIndex, LooseDotWeight},
bend::{BendWeight, FixedBendIndex, FixedBendWeight, LooseBendIndex, LooseBendWeight},
dot::{DotWeight, FixedDotIndex, FixedDotWeight, LooseDotIndex, LooseDotWeight},
seg::{
FixedSegIndex, FixedSegWeight, LoneLooseSegIndex, LoneLooseSegWeight, SeqLooseSegIndex,
SeqLooseSegWeight,
FixedSegIndex, FixedSegWeight, LoneLooseSegIndex, LoneLooseSegWeight, SegWeight,
SeqLooseSegIndex, SeqLooseSegWeight,
},
};
@ -128,3 +131,62 @@ pub enum GeometryLabel {
pub trait MakePrimitive {
fn primitive<'a>(&self, layout: &'a Layout) -> Primitive<'a>;
}
#[derive(Debug)]
pub struct Geometry {
pub graph: GeometryGraph,
}
impl Geometry {
pub fn new() -> Self {
Self {
graph: StableDiGraph::default(),
}
}
pub fn add_dot<W: DotWeight>(&mut self, weight: W) -> GenericIndex<W> {
GenericIndex::<W>::new(self.graph.add_node(weight.into()))
}
pub fn add_seg<W: SegWeight>(
&mut self,
from: impl GetNodeIndex,
to: impl GetNodeIndex,
weight: W,
) -> GenericIndex<W> {
let seg = GenericIndex::<W>::new(self.graph.add_node(weight.into()));
self.graph
.update_edge(from.node_index(), seg.node_index(), GeometryLabel::Adjacent);
self.graph
.update_edge(seg.node_index(), to.node_index(), GeometryLabel::Adjacent);
seg
}
pub fn add_bend<W: BendWeight>(
&mut self,
from: impl GetNodeIndex,
to: impl GetNodeIndex,
core: impl GetNodeIndex,
weight: W,
) -> GenericIndex<W> {
let bend = GenericIndex::<W>::new(self.graph.add_node(weight.into()));
self.graph.update_edge(
from.node_index(),
bend.node_index(),
GeometryLabel::Adjacent,
);
self.graph
.update_edge(bend.node_index(), to.node_index(), GeometryLabel::Adjacent);
self.graph
.update_edge(bend.node_index(), core.node_index(), GeometryLabel::Core);
bend
}
pub fn graph(&self) -> &GeometryGraph {
&self.graph
}
}

View File

@ -13,6 +13,7 @@ use crate::connectivity::{
BandIndex, BandWeight, ComponentIndex, ComponentWeight, ConnectivityGraph, ConnectivityLabel,
ConnectivityWeight, GetNet,
};
use crate::geometry::geometry::Geometry;
use crate::geometry::seg::SeqLooseSegWeight;
use crate::geometry::{
bend::{BendWeight, FixedBendIndex, LooseBendIndex, LooseBendWeight},
@ -70,17 +71,17 @@ pub struct AlreadyConnected(pub i64, pub GeometryIndex);
pub struct Layout {
rtree: RTree<RTreeWrapper>,
connectivity: ConnectivityGraph,
geometry: GeometryGraph,
geometry: Geometry,
}
#[debug_invariant(self.geometry.node_count() == self.rtree.size())]
#[debug_invariant(self.geometry.graph().node_count() == self.rtree.size())]
#[debug_invariant(self.test_envelopes())]
impl Layout {
pub fn new() -> Self {
Layout {
rtree: RTree::new(),
connectivity: StableDiGraph::default(),
geometry: StableDiGraph::default(),
geometry: Geometry::new(),
}
}
@ -143,7 +144,7 @@ impl Layout {
self.connectivity.remove_node(band.node_index());
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count() - 4))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count() - 4))]
pub fn remove_segbend(&mut self, segbend: &Segbend, face: LooseDotIndex) {
let maybe_outer = self.primitive(segbend.bend).outer();
@ -166,18 +167,22 @@ impl Layout {
}
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count() - 1))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count() - 1))]
fn remove(&mut self, node: GeometryIndex) {
// Unnecessary retag. It should be possible to elide it.
let weight = *self.geometry.node_weight(node.node_index()).unwrap();
let weight = *self
.geometry
.graph()
.node_weight(node.node_index())
.unwrap();
self.remove_from_rtree(weight.retag(node.node_index()));
self.geometry.remove_node(node.node_index());
self.geometry.graph.remove_node(node.node_index());
}
// TODO: This method shouldn't be public.
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_component(&mut self, net: i64) -> ComponentIndex {
ComponentIndex::new(
self.connectivity
@ -186,8 +191,8 @@ impl Layout {
}
// TODO: This method shouldn't be public.
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_band(&mut self, from: FixedDotIndex, width: f64) -> BandIndex {
BandIndex::new(
self.connectivity
@ -199,9 +204,9 @@ impl Layout {
)
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_fixed_dot(&mut self, weight: FixedDotWeight) -> Result<FixedDotIndex, Infringement> {
self.add_dot_infringably(weight, &[])
}
@ -213,8 +218,8 @@ impl Layout {
self.add_dot_infringably(weight, &[])
}*/
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
fn add_dot_infringably<W: DotWeight>(
&mut self,
weight: W,
@ -223,7 +228,7 @@ impl Layout {
where
GenericIndex<W>: Into<GeometryIndex> + Copy,
{
let dot = GenericIndex::<W>::new(self.geometry.add_node(weight.into()));
let dot = self.geometry.add_dot(weight);
self.insert_into_rtree(dot.into());
self.fail_and_remove_if_infringes_except(dot.into(), infringables)?;
@ -231,10 +236,10 @@ impl Layout {
Ok(dot)
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() == old(self.geometry.edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_fixed_seg(
&mut self,
from: FixedDotIndex,
@ -244,10 +249,10 @@ impl Layout {
self.add_seg_infringably(from, to, weight, &[])
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 4))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() >= old(self.geometry.edge_count() + 5))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 4))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() >= old(self.geometry.graph().edge_count() + 5))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn insert_segbend(
&mut self,
from: DotIndex,
@ -290,8 +295,8 @@ impl Layout {
Ok::<Segbend, LayoutException>(segbend)
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn inner_bow_and_outer_bow(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let bend_primitive = self.primitive(bend);
let mut v = vec![];
@ -310,8 +315,8 @@ impl Layout {
v
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn inner_bow_and_outer_bows(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let bend_primitive = self.primitive(bend);
let mut v = vec![];
@ -333,8 +338,8 @@ impl Layout {
v
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn this_and_wraparound_bow(&self, around: WraparoundableIndex) -> Vec<GeometryIndex> {
let mut v = match around {
WraparoundableIndex::FixedDot(..) => vec![around.into()],
@ -348,8 +353,8 @@ impl Layout {
}
// XXX: Move this to primitives?
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn bow(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let mut bow: Vec<GeometryIndex> = vec![];
bow.push(bend.into());
@ -369,8 +374,8 @@ impl Layout {
bow
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn outer_bows(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let mut outer_bows = vec![];
let mut rail = bend;
@ -393,24 +398,25 @@ impl Layout {
outer_bows
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count())
|| self.geometry.edge_count() == old(self.geometry.edge_count() - 1)
|| self.geometry.edge_count() == old(self.geometry.edge_count() + 1))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count())
|| self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() - 1)
|| self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 1))]
fn reattach_bend(&mut self, bend: LooseBendIndex, maybe_new_inner: Option<LooseBendIndex>) {
self.remove_from_rtree(bend.into());
if let Some(old_inner_edge) = self
.geometry
.geometry()
.graph()
.edges_directed(bend.node_index(), Incoming)
.filter(|edge| *edge.weight() == GeometryLabel::Outer)
.next()
{
self.geometry.remove_edge(old_inner_edge.id());
self.geometry.graph.remove_edge(old_inner_edge.id());
}
if let Some(new_inner) = maybe_new_inner {
self.geometry.update_edge(
self.geometry.graph.update_edge(
new_inner.node_index(),
bend.node_index(),
GeometryLabel::Outer,
@ -420,8 +426,8 @@ impl Layout {
self.insert_into_rtree(bend.into());
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn update_this_and_outward_bows(
&mut self,
around: LooseBendIndex,
@ -475,10 +481,10 @@ impl Layout {
Ok::<(), LayoutException>(())
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 4))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() >= old(self.geometry.edge_count() + 5))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 4))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() >= old(self.geometry.graph().edge_count() + 5))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_segbend(
&mut self,
from: DotIndex,
@ -497,10 +503,10 @@ impl Layout {
)
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 4))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() >= old(self.geometry.edge_count() + 5))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 4))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() >= old(self.geometry.graph().edge_count() + 5))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn add_segbend_infringably(
&mut self,
from: DotIndex,
@ -541,10 +547,10 @@ impl Layout {
})
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() == old(self.geometry.edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_lone_loose_seg(
&mut self,
from: FixedDotIndex,
@ -567,10 +573,10 @@ impl Layout {
Ok(seg)
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() == old(self.geometry.edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn add_seq_loose_seg(
&mut self,
from: DotIndex,
@ -590,10 +596,10 @@ impl Layout {
Ok(seg)
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() == old(self.geometry.edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 2))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn add_seg_infringably<W: SegWeight>(
&mut self,
from: impl GetNodeIndex,
@ -604,12 +610,7 @@ impl Layout {
where
GenericIndex<W>: Into<GeometryIndex> + Copy,
{
let seg = GenericIndex::<W>::new(self.geometry.add_node(weight.into()));
self.geometry
.update_edge(from.node_index(), seg.node_index(), GeometryLabel::Adjacent);
self.geometry
.update_edge(seg.node_index(), to.node_index(), GeometryLabel::Adjacent);
let seg = self.geometry.add_seg(from, to, weight);
self.insert_into_rtree(seg.into());
self.fail_and_remove_if_infringes_except(seg.into(), infringables)?;
@ -633,11 +634,11 @@ impl Layout {
}
}*/
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() == old(self.geometry.edge_count() + 3)
|| self.geometry.edge_count() == old(self.geometry.edge_count() + 4))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 3)
|| self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 4))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn add_loose_bend_infringably(
&mut self,
from: LooseDotIndex,
@ -672,10 +673,10 @@ impl Layout {
}
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() == old(self.geometry.edge_count() + 3))]
#[debug_ensures(ret.is_err() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 3))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn add_core_bend_infringably<W: BendWeight>(
&mut self,
from: impl GetNodeIndex,
@ -683,31 +684,21 @@ impl Layout {
core: FixedDotIndex,
weight: W,
infringables: &[GeometryIndex],
) -> Result<LooseBendIndex, Infringement>
) -> Result<GenericIndex<W>, Infringement>
where
GenericIndex<W>: Into<GeometryIndex> + Copy,
{
let bend = LooseBendIndex::new(self.geometry.add_node(weight.into()));
self.geometry.update_edge(
from.node_index(),
bend.node_index(),
GeometryLabel::Adjacent,
);
self.geometry
.update_edge(bend.node_index(), to.node_index(), GeometryLabel::Adjacent);
self.geometry
.update_edge(bend.node_index(), core.node_index(), GeometryLabel::Core);
let bend = self.geometry.add_bend(from, to, core, weight);
self.insert_into_rtree(bend.into());
self.fail_and_remove_if_infringes_except(bend.into(), infringables)?;
Ok(bend)
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() == old(self.geometry.edge_count() + 4))]
#[debug_ensures(ret.is_err() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() + 1))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count() + 4))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn add_outer_bend_infringably<W: BendWeight>(
&mut self,
from: impl GetNodeIndex,
@ -715,14 +706,24 @@ impl Layout {
inner: impl GetNodeIndex,
weight: W,
infringables: &[GeometryIndex],
) -> Result<LooseBendIndex, Infringement> {
) -> Result<GenericIndex<W>, Infringement>
where
GenericIndex<W>: Into<GeometryIndex>,
{
let core = *self
.geometry
.graph()
.neighbors(inner.node_index())
.filter(|ni| {
matches!(
self.geometry
.edge_weight(self.geometry.find_edge(inner.node_index(), *ni).unwrap())
.graph()
.edge_weight(
self.geometry
.graph()
.find_edge(inner.node_index(), *ni)
.unwrap()
)
.unwrap(),
GeometryLabel::Core
)
@ -732,32 +733,26 @@ impl Layout {
.first()
.unwrap();
let bend = LooseBendIndex::new(self.geometry.add_node(weight.into()));
let bend = self.geometry.add_bend(from, to, core, weight);
self.geometry.update_edge(
from.node_index(),
self.geometry.graph.update_edge(
inner.node_index(),
bend.node_index(),
GeometryLabel::Adjacent,
GeometryLabel::Outer,
);
self.geometry
.update_edge(bend.node_index(), to.node_index(), GeometryLabel::Adjacent);
self.geometry
.update_edge(bend.node_index(), core.node_index(), GeometryLabel::Core);
self.geometry
.update_edge(inner.node_index(), bend.node_index(), GeometryLabel::Outer);
self.insert_into_rtree(bend.into());
self.fail_and_remove_if_infringes_except(bend.into(), infringables)?;
Ok(bend)
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn flip_bend(&mut self, bend: FixedBendIndex) {
self.remove_from_rtree(bend.into());
let Some(GeometryWeight::FixedBend(weight)) =
self.geometry.node_weight_mut(bend.node_index())
self.geometry.graph.node_weight_mut(bend.node_index())
else {
unreachable!();
};
@ -775,9 +770,9 @@ impl Layout {
Segbend::from_dot(dot, self)
}
#[debug_ensures(ret.is_ok() -> self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.node_count() == old(self.geometry.node_count() - 1))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(ret.is_ok() -> self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
#[debug_ensures(ret.is_err() -> self.geometry.graph().node_count() == old(self.geometry.graph().node_count() - 1))]
fn fail_and_remove_if_infringes_except(
&mut self,
node: GeometryIndex,
@ -799,7 +794,7 @@ impl Layout {
}
pub fn node_count(&self) -> usize {
self.geometry.node_count()
self.geometry.graph().node_count()
}
fn node_indices(&self) -> impl Iterator<Item = GeometryIndex> + '_ {
@ -809,8 +804,8 @@ impl Layout {
#[debug_invariant(self.test_envelopes())]
impl Layout {
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn move_dot(&mut self, dot: DotIndex, to: Point) -> Result<(), Infringement> {
match dot {
DotIndex::Fixed(..) => self.move_dot_infringably(dot, to, &[]),
@ -822,8 +817,8 @@ impl Layout {
}
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn move_dot_infringably(
&mut self,
dot: DotIndex,
@ -832,7 +827,7 @@ impl Layout {
) -> Result<(), Infringement> {
self.remove_from_rtree_with_legs(dot.into());
let mut weight = *self.geometry.node_weight(dot.node_index()).unwrap();
let mut weight = *self.geometry.graph.node_weight(dot.node_index()).unwrap();
let old_weight = weight;
match weight {
@ -845,11 +840,19 @@ impl Layout {
_ => unreachable!(),
}
*self.geometry.node_weight_mut(dot.node_index()).unwrap() = weight;
*self
.geometry
.graph
.node_weight_mut(dot.node_index())
.unwrap() = weight;
if let Some(infringement) = self.detect_infringement_except(dot.into(), infringables) {
// Restore original state.
*self.geometry.node_weight_mut(dot.node_index()).unwrap() = old_weight;
*self
.geometry
.graph
.node_weight_mut(dot.node_index())
.unwrap() = old_weight;
self.insert_into_rtree_with_legs(dot.into());
return Err(infringement);
@ -859,8 +862,8 @@ impl Layout {
Ok(())
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn detect_infringement_except(
&self,
node: GeometryIndex,
@ -882,8 +885,8 @@ impl Layout {
}
// TODO: Collision and infringement are the same for now. Change this.
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn detect_collision(&self, node: GeometryIndex) -> Option<Collision> {
let shape = node.primitive(self).shape();
@ -899,8 +902,8 @@ impl Layout {
.and_then(|collidee| Some(Collision(shape, collidee)))
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn insert_into_rtree_with_legs(&mut self, node: GeometryIndex) {
self.insert_into_rtree(node);
@ -909,15 +912,15 @@ impl Layout {
}
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn insert_into_rtree(&mut self, node: GeometryIndex) {
let shape = node.primitive(self).shape();
self.rtree.insert(RTreeWrapper::new(shape, node));
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn remove_from_rtree_with_legs(&mut self, node: GeometryIndex) {
for leg in node.primitive(self).legs() {
self.remove_from_rtree(leg);
@ -926,8 +929,8 @@ impl Layout {
self.remove_from_rtree(node);
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
fn remove_from_rtree(&mut self, node: GeometryIndex) {
let shape = node.primitive(self).shape();
let removed_element = self.rtree.remove(&RTreeWrapper::new(shape, node));
@ -936,38 +939,38 @@ impl Layout {
}
impl Layout {
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn connectivity(&self) -> &ConnectivityGraph {
&self.connectivity
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
pub fn geometry(&self) -> &GeometryGraph {
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn geometry(&self) -> &Geometry {
&self.geometry
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn primitive<W>(&self, index: GenericIndex<W>) -> GenericPrimitive<W> {
GenericPrimitive::new(index, self)
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn wraparoundable(&self, index: WraparoundableIndex) -> Wraparoundable {
Wraparoundable::new(index, self)
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn loose(&self, index: LooseIndex) -> Loose {
Loose::new(index, self)
}
#[debug_ensures(self.geometry.node_count() == old(self.geometry.node_count()))]
#[debug_ensures(self.geometry.edge_count() == old(self.geometry.edge_count()))]
#[debug_ensures(self.geometry.graph().node_count() == old(self.geometry.graph().node_count()))]
#[debug_ensures(self.geometry.graph().edge_count() == old(self.geometry.graph().edge_count()))]
pub fn band(&self, index: BandIndex) -> Band {
Band::new(index, self)
}

View File

@ -89,7 +89,7 @@ impl Mesh {
vertex_to_triangulation_vertex: Vec::new(),
};
this.vertex_to_triangulation_vertex
.resize(layout.geometry().node_bound(), None);
.resize(layout.geometry().graph().node_bound(), None);
this
}

View File

@ -89,14 +89,17 @@ pub trait GetFirstRail: GetLayout + GetNodeIndex {
fn first_rail(&self) -> Option<LooseBendIndex> {
self.layout()
.geometry()
.graph()
.neighbors_directed(self.node_index(), Incoming)
.filter(|node| {
matches!(
self.layout()
.geometry()
.graph()
.edge_weight(
self.layout()
.geometry()
.graph()
.find_edge(*node, self.node_index())
.unwrap()
)
@ -113,14 +116,17 @@ pub trait GetCore: GetLayout + GetNodeIndex {
fn core(&self) -> FixedDotIndex {
self.layout()
.geometry()
.graph()
.neighbors(self.node_index())
.filter(|node| {
matches!(
self.layout()
.geometry()
.graph()
.edge_weight(
self.layout()
.geometry()
.graph()
.find_edge(self.node_index(), *node)
.unwrap()
)
@ -138,14 +144,17 @@ pub trait GetInnerOuter: GetLayout + GetNodeIndex {
fn inner(&self) -> Option<LooseBendIndex> {
self.layout()
.geometry()
.graph()
.neighbors_directed(self.node_index(), Incoming)
.filter(|node| {
matches!(
self.layout()
.geometry()
.graph()
.edge_weight(
self.layout()
.geometry()
.graph()
.find_edge(*node, self.node_index())
.unwrap()
)
@ -160,14 +169,17 @@ pub trait GetInnerOuter: GetLayout + GetNodeIndex {
fn outer(&self) -> Option<LooseBendIndex> {
self.layout()
.geometry()
.graph()
.neighbors_directed(self.node_index(), Outgoing)
.filter(|node| {
matches!(
self.layout()
.geometry()
.graph()
.edge_weight(
self.layout()
.geometry()
.graph()
.find_edge(self.node_index(), *node)
.unwrap()
)
@ -258,6 +270,7 @@ impl<'a, W> GenericPrimitive<'a, W> {
*self
.layout
.geometry()
.graph()
.node_weight(self.index.node_index())
.unwrap()
}
@ -265,14 +278,17 @@ impl<'a, W> GenericPrimitive<'a, W> {
fn adjacents(&self) -> Vec<NodeIndex<usize>> {
self.layout
.geometry()
.graph()
.neighbors_undirected(self.index.node_index())
.filter(|node| {
matches!(
self.layout
.geometry()
.graph()
.edge_weight(
self.layout
.geometry()
.graph()
.find_edge_undirected(self.index.node_index(), *node)
.unwrap()
.0,
@ -324,7 +340,7 @@ impl_fixed_primitive!(FixedDot, FixedDotWeight);
impl<'a> FixedDot<'a> {
pub fn first_loose(&self, _band: BandIndex) -> Option<LooseIndex> {
self.adjacents().into_iter().find_map(|node| {
let weight = self.layout.geometry().node_weight(node).unwrap();
let weight = self.layout.geometry().graph().node_weight(node).unwrap();
if matches!(weight, GeometryWeight::LoneLooseSeg(..)) {
Some(LoneLooseSegIndex::new(node).into())
} else if matches!(weight, GeometryWeight::SeqLooseSeg(..)) {
@ -349,7 +365,7 @@ impl<'a> GetLegs for FixedDot<'a> {
self.adjacents()
.into_iter()
.filter_map(
|node| match self.layout.geometry().node_weight(node).unwrap() {
|node| match self.layout.geometry().graph().node_weight(node).unwrap() {
GeometryWeight::FixedSeg(_seg) => {
Some(SegIndex::Fixed(FixedSegIndex::new(node)))
}
@ -370,7 +386,7 @@ impl<'a> GetLegs for FixedDot<'a> {
.into_iter()
.filter(|node| {
matches!(
self.layout.geometry().node_weight(*node).unwrap(),
self.layout.geometry().graph().node_weight(*node).unwrap(),
GeometryWeight::FixedBend(..)
)
})
@ -390,7 +406,7 @@ impl<'a> LooseDot<'a> {
.into_iter()
.filter(|node| {
matches!(
self.layout.geometry().node_weight(*node).unwrap(),
self.layout.geometry().graph().node_weight(*node).unwrap(),
GeometryWeight::SeqLooseSeg(..)
)
})
@ -403,7 +419,7 @@ impl<'a> LooseDot<'a> {
.into_iter()
.filter(|node| {
matches!(
self.layout.geometry().node_weight(*node).unwrap(),
self.layout.geometry().graph().node_weight(*node).unwrap(),
GeometryWeight::LooseBend(..)
)
})
@ -519,10 +535,12 @@ impl<'a> GetWidth for SeqLooseSeg<'a> {
impl<'a> GetEnds<DotIndex, LooseDotIndex> for SeqLooseSeg<'a> {
fn ends(&self) -> (DotIndex, LooseDotIndex) {
let v = self.adjacents();
if let GeometryWeight::FixedDot(..) = self.layout.geometry().node_weight(v[0]).unwrap() {
if let GeometryWeight::FixedDot(..) =
self.layout.geometry().graph().node_weight(v[0]).unwrap()
{
(FixedDotIndex::new(v[0]).into(), LooseDotIndex::new(v[1]))
} else if let GeometryWeight::FixedDot(..) =
self.layout.geometry().node_weight(v[1]).unwrap()
self.layout.geometry().graph().node_weight(v[1]).unwrap()
{
(FixedDotIndex::new(v[1]).into(), LooseDotIndex::new(v[0]))
} else {

View File

@ -27,7 +27,7 @@ impl<I: Copy + PartialEq + GetNodeIndex, W: GetVertexIndex<I> + HasPosition<Scal
index_marker: PhantomData,
};
this.vertex_to_handle
.resize(layout.geometry().node_bound(), None);
.resize(layout.geometry().graph().node_bound(), None);
this
}