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feat(topola-egui): Paint constraint edges in thick white instead of offsetted yellow
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@ -391,13 +391,10 @@ impl<'a> Displayer<'a> {
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for PrenavmeshConstraint(from_weight, to_weight) in
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navmesh.prenavmesh().constraints().iter()
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{
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let from = from_weight.pos + [100.0, 100.0].into();
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let to = to_weight.pos + [100.0, 100.0].into();
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self.painter.paint_line_segment(
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from,
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to,
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egui::Stroke::new(1.0, egui::Color32::from_rgb(255, 255, 0)),
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from_weight.pos,
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to_weight.pos,
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egui::Stroke::new(5.0, egui::Color32::from_rgb(255, 255, 255)),
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)
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}
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}
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