mirror of https://codeberg.org/topola/topola.git
egui: fix painting bends: circles of these are actually inner circles
I've changed field names to avoid repeating this mistake in the future.
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bd26f5fef8
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514eab683a
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@ -16,7 +16,7 @@ impl<'a> Painter<'a> {
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pub fn paint_primitive(&mut self, shape: &PrimitiveShape, color: egui::epaint::Color32) {
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let epaint_shape = match shape {
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PrimitiveShape::Dot(dot) => self.dot_shape(dot.c, color),
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PrimitiveShape::Dot(dot) => self.dot_shape(dot.circle, color),
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PrimitiveShape::Seg(seg) => egui::Shape::line_segment(
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[
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self.transform
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@ -27,8 +27,9 @@ impl<'a> Painter<'a> {
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egui::Stroke::new(seg.width as f32 * self.transform.scale().x, color),
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),
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PrimitiveShape::Bend(bend) => {
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let delta_from = bend.from - bend.c.pos;
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let delta_to = bend.to - bend.c.pos;
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let circle = bend.circle();
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let delta_from = bend.from - circle.pos;
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let delta_to = bend.to - circle.pos;
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let angle_from = delta_from.y().atan2(delta_from.x());
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@ -39,8 +40,8 @@ impl<'a> Painter<'a> {
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let mut points: Vec<egui::Pos2> = vec![];
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for i in 0..=100 {
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let x = bend.c.pos.x() + bend.c.r * (angle_from + i as f64 * angle_step).cos();
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let y = bend.c.pos.y() + bend.c.r * (angle_from + i as f64 * angle_step).sin();
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let x = circle.pos.x() + circle.r * (angle_from + i as f64 * angle_step).cos();
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let y = circle.pos.y() + circle.r * (angle_from + i as f64 * angle_step).sin();
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points.push(self.transform.transform_pos([x as f32, -y as f32].into()));
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}
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@ -21,8 +21,8 @@ impl<'a> Painter<'a> {
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PrimitiveShape::Dot(dot) => {
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let mut path = Path2D::new();
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path.ellipse(
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vec2f(dot.c.pos.x() as f32, -dot.c.pos.y() as f32),
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dot.c.r as f32,
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vec2f(dot.circle.pos.x() as f32, -dot.circle.pos.y() as f32),
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dot.circle.r as f32,
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0.0,
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0.0,
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std::f32::consts::TAU,
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@ -239,7 +239,7 @@ impl<
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pub fn dot_shape(&self, dot: DI) -> PrimitiveShape {
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let weight = self.dot_weight(dot);
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PrimitiveShape::Dot(DotShape {
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c: Circle {
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circle: Circle {
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pos: weight.pos(),
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r: weight.width() / 2.0,
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},
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@ -261,7 +261,7 @@ impl<
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PrimitiveShape::Bend(BendShape {
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from: self.dot_weight(from).pos(),
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to: self.dot_weight(to).pos(),
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c: Circle {
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inner_circle: Circle {
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pos: core_weight.pos(),
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r: self.inner_radius(bend),
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},
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@ -48,16 +48,16 @@ pub enum PrimitiveShape {
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct DotShape {
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pub c: Circle,
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pub circle: Circle,
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}
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impl ShapeTrait for DotShape {
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fn center(&self) -> Point {
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self.c.pos
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self.circle.pos
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}
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fn contains_point(&self, p: Point) -> bool {
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p.euclidean_distance(&self.c.pos) <= self.c.r
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p.euclidean_distance(&self.circle.pos) <= self.circle.r
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}
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}
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@ -68,9 +68,9 @@ impl PrimitiveShapeTrait for DotShape {
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fn inflate(&self, margin: f64) -> PrimitiveShape {
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PrimitiveShape::Dot(DotShape {
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c: Circle {
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pos: self.c.pos,
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r: self.c.r + margin,
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circle: Circle {
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pos: self.circle.pos,
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r: self.circle.r + margin,
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},
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})
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}
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@ -82,19 +82,20 @@ impl PrimitiveShapeTrait for DotShape {
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match other {
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PrimitiveShape::Dot(other) => {
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self.c.pos.euclidean_distance(&other.c.pos) < self.c.r + other.c.r
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self.circle.pos.euclidean_distance(&other.circle.pos)
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< self.circle.r + other.circle.r
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}
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PrimitiveShape::Seg(other) => {
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self.c.pos.euclidean_distance(&other.polygon()) < self.c.r
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self.circle.pos.euclidean_distance(&other.polygon()) < self.circle.r
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}
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PrimitiveShape::Bend(other) => {
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for point in math::intersect_circles(&self.c, &other.inner_circle()) {
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for point in math::intersect_circles(&self.circle, &other.inner_circle()) {
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if other.between_ends(point) {
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return true;
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}
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}
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for point in math::intersect_circles(&self.c, &other.outer_circle()) {
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for point in math::intersect_circles(&self.circle, &other.outer_circle()) {
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if other.between_ends(point) {
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return true;
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}
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@ -108,18 +109,18 @@ impl PrimitiveShapeTrait for DotShape {
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fn envelope(&self, margin: f64) -> AABB<[f64; 2]> {
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AABB::from_corners(
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[
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self.c.pos.x() - self.c.r - margin,
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self.c.pos.y() - self.c.r - margin,
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self.circle.pos.x() - self.circle.r - margin,
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self.circle.pos.y() - self.circle.r - margin,
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],
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[
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self.c.pos.x() + self.c.r + margin,
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self.c.pos.y() + self.c.r + margin,
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self.circle.pos.x() + self.circle.r + margin,
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self.circle.pos.y() + self.circle.r + margin,
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],
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)
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}
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fn width(&self) -> f64 {
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self.c.r * 2.0
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self.circle.r * 2.0
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}
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fn length(&self) -> f64 {
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@ -234,46 +235,47 @@ impl PrimitiveShapeTrait for SegShape {
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pub struct BendShape {
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pub from: Point,
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pub to: Point,
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pub c: Circle,
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pub inner_circle: Circle,
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pub width: f64,
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}
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impl BendShape {
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pub fn inner_circle(&self) -> Circle {
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self.c
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self.inner_circle
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}
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pub fn circle(&self) -> Circle {
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Circle {
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pos: self.c.pos,
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r: self.c.r + self.width / 2.0,
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pos: self.inner_circle.pos,
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r: self.inner_circle.r + self.width / 2.0,
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}
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}
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pub fn outer_circle(&self) -> Circle {
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Circle {
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pos: self.c.pos,
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r: self.c.r + self.width,
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pos: self.inner_circle.pos,
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r: self.inner_circle.r + self.width,
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}
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}
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pub fn between_ends(&self, point: Point) -> bool {
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math::between_vectors(
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point - self.c.pos,
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self.from - self.c.pos,
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self.to - self.c.pos,
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point - self.inner_circle.pos,
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self.from - self.inner_circle.pos,
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self.to - self.inner_circle.pos,
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)
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}
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}
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impl ShapeTrait for BendShape {
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fn center(&self) -> Point {
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let sum = (self.from - self.c.pos) + (self.to - self.c.pos);
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self.c.pos + (sum / sum.euclidean_distance(&point! {x: 0.0, y: 0.0})) * self.c.r
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let sum = (self.from - self.inner_circle.pos) + (self.to - self.inner_circle.pos);
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self.inner_circle.pos
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+ (sum / sum.euclidean_distance(&point! {x: 0.0, y: 0.0})) * self.inner_circle.r
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}
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fn contains_point(&self, p: Point) -> bool {
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let d = p.euclidean_distance(&self.c.pos);
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let d = p.euclidean_distance(&self.inner_circle.pos);
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self.between_ends(p) && d >= self.inner_circle().r && d <= self.outer_circle().r
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}
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}
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@ -287,9 +289,9 @@ impl PrimitiveShapeTrait for BendShape {
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PrimitiveShape::Bend(BendShape {
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from: self.from, // TODO: Is not inflated for now.
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to: self.to, // TODO: Is not inflated for now.
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c: Circle {
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pos: self.c.pos,
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r: self.c.r - margin,
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inner_circle: Circle {
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pos: self.inner_circle.pos,
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r: self.inner_circle.r - margin,
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},
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width: self.width + 2.0 * margin,
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})
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@ -333,10 +335,16 @@ impl PrimitiveShapeTrait for BendShape {
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}
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fn envelope(&self, _margin: f64) -> AABB<[f64; 2]> {
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let halfwidth = self.c.r + self.width;
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let halfwidth = self.inner_circle.r + self.width;
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AABB::from_corners(
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[self.c.pos.x() - halfwidth, self.c.pos.y() - halfwidth],
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[self.c.pos.x() + halfwidth, self.c.pos.y() + halfwidth],
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[
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self.inner_circle.pos.x() - halfwidth,
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self.inner_circle.pos.y() - halfwidth,
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],
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[
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self.inner_circle.pos.x() + halfwidth,
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self.inner_circle.pos.y() + halfwidth,
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],
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)
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}
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@ -66,6 +66,9 @@ impl GetMaybeNet for ViaWeight {
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impl MakePrimitiveShape for ViaWeight {
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fn shape(&self) -> PrimitiveShape {
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DotShape { c: self.circle }.into()
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DotShape {
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circle: self.circle,
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}
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.into()
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}
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}
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