layout: don't make abutters infringable as we don't need that anymore

Since we switched from having a long infringables list to using an
epsilon in intersection detection.
This commit is contained in:
Mikolaj Wielgus 2024-02-15 04:01:55 +00:00
parent ff19c252c1
commit 4365284d47
3 changed files with 27 additions and 90 deletions

View File

@ -19,74 +19,7 @@ impl<'a, R: RulesTrait> Collect<'a, R> {
Self { layout }
}
pub fn bend_abutters_and_posteriors(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
// Bend's posteriors are the outer abutters and afterouter bows.
// Bend's afterouter bows are the bows of bend's afterouters.
// Bend's afterouters are the bends outer to the outer bend of said bend.
let mut v = vec![];
let bend_primitive = self.layout.primitive(bend);
if let Some(inner) = bend_primitive.inner() {
v.append(&mut self.bow(inner.into()));
} else {
let core = bend_primitive.core();
v.push(core.into());
}
let mut rail = bend;
while let Some(outer) = self.layout.primitive(rail).outer() {
v.append(&mut self.bow(outer.into()));
rail = outer;
}
v
}
pub fn bend_abutters(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let mut v = vec![];
let bend_primitive = self.layout.primitive(bend);
if let Some(inner) = bend_primitive.inner() {
v.append(&mut self.bow(inner.into()));
} else {
let core = bend_primitive.core();
v.push(core.into());
}
if let Some(outer) = bend_primitive.outer() {
v.append(&mut self.bow(outer.into()));
}
v
}
pub fn potential_segbend_abutters(
&self,
from: DotIndex,
around: WraparoundableIndex,
) -> Vec<GeometryIndex> {
let mut v = match from {
DotIndex::Fixed(..) => vec![],
DotIndex::Loose(dot) => self.bend_abutters(self.layout.primitive(dot).bend().into()),
};
v.append(&mut self.this_and_wraparound_bow(around));
v
}
pub fn this_and_wraparound_bow(&self, around: WraparoundableIndex) -> Vec<GeometryIndex> {
let mut v = match around {
WraparoundableIndex::FixedDot(..) => vec![around.into()],
WraparoundableIndex::FixedBend(..) => vec![around.into()],
WraparoundableIndex::LooseBend(bend) => self.bow(bend),
};
if let Some(wraparound) = self.layout.wraparoundable(around).wraparound() {
v.append(&mut self.bow(wraparound));
}
v
}
pub fn bow(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
pub fn bend_bow(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let mut v: Vec<GeometryIndex> = vec![];
v.push(bend.into());
@ -105,11 +38,23 @@ impl<'a, R: RulesTrait> Collect<'a, R> {
v
}
pub fn outer_bows(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
pub fn bend_outer_bows(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
let mut v = vec![];
let mut rail = bend;
while let Some(outer) = self.layout.primitive(rail).outer() {
v.append(&mut self.bend_bow(outer.into()));
rail = outer;
}
v
}
pub fn wraparounded_bows(&self, around: WraparoundableIndex) -> Vec<GeometryIndex> {
let mut v = vec![];
let mut rail = around.into();
while let Some(outer) = self.layout.wraparoundable(rail).wraparound() {
let primitive = self.layout.primitive(outer);
v.push(outer.into());
@ -121,7 +66,7 @@ impl<'a, R: RulesTrait> Collect<'a, R> {
v.push(self.layout.primitive(ends.0).seg().unwrap().into());
v.push(self.layout.primitive(ends.1).seg().unwrap().into());
rail = outer;
rail = outer.into();
}
v

View File

@ -260,11 +260,7 @@ impl<R: RulesTrait> Layout<R> {
cw: bool,
) -> Result<Segbend, LayoutException> {
let maybe_wraparound = self.wraparoundable(around).wraparound();
let mut infringables = self.collect().potential_segbend_abutters(from, around);
if let Some(wraparound) = maybe_wraparound {
infringables.append(&mut self.collect().outer_bows(wraparound));
}
let infringables = self.collect().wraparounded_bows(around);
let segbend = self.add_segbend_infringably(
from,
@ -281,7 +277,7 @@ impl<R: RulesTrait> Layout<R> {
}
if let Some(outer) = self.primitive(segbend.bend).outer() {
self.update_this_and_outward_bows(outer)?;
self.update_this_and_outward_bows(outer);
}
// Segs must not cross.
@ -346,18 +342,18 @@ impl<R: RulesTrait> Layout<R> {
self.move_dot_infringably(
joints.0.into(),
from,
&self.collect().bend_abutters_and_posteriors(rail),
&self.collect().bend_outer_bows(rail),
)?;
self.move_dot_infringably(
joints.1.into(),
to,
&self.collect().bend_abutters_and_posteriors(rail),
&self.collect().bend_outer_bows(rail),
)?;
self.shift_bend_infringably(
rail.into(),
offset,
&self.collect().bend_abutters_and_posteriors(rail),
&self.collect().bend_outer_bows(rail),
)?;
// Update offsets in case the rule conditions changed.
@ -388,18 +384,18 @@ impl<R: RulesTrait> Layout<R> {
self.move_dot_infringably(
joints.0.into(),
from,
&self.collect().bend_abutters_and_posteriors(rail),
&self.collect().bend_outer_bows(rail),
)?;
self.move_dot_infringably(
joints.1.into(),
to,
&self.collect().bend_abutters_and_posteriors(rail),
&self.collect().bend_outer_bows(rail),
)?;
self.shift_bend_infringably(
rail.into(),
offset,
&self.collect().bend_abutters_and_posteriors(rail),
&self.collect().bend_outer_bows(rail),
)?;
}
@ -429,7 +425,7 @@ impl<R: RulesTrait> Layout<R> {
seg_weight,
bend_weight,
cw,
&self.collect().potential_segbend_abutters(from, around),
&self.collect().wraparounded_bows(around),
)
}
@ -733,11 +729,7 @@ impl<R: RulesTrait> Layout<R> {
pub fn move_dot(&mut self, dot: DotIndex, to: Point) -> Result<(), Infringement> {
match dot {
DotIndex::Fixed(..) => self.move_dot_infringably(dot, to, &[]),
DotIndex::Loose(loose) => self.move_dot_infringably(
dot,
to,
&self.collect().bend_abutters(self.primitive(loose).bend()),
),
DotIndex::Loose(..) => self.move_dot_infringably(dot, to, &[]),
}
}

View File

@ -559,8 +559,8 @@ fn main() -> Result<(), anyhow::Error> {
dot_start2,
dot_end2,
3.0,
//&mut EmptyRouterObserver,
&mut DebugRouterObserver::new(&mut event_pump, &window, &mut renderer, &font_context),
&mut EmptyRouterObserver,
//&mut DebugRouterObserver::new(&mut event_pump, &window, &mut renderer, &font_context),
)?;
render_times(