mirror of https://codeberg.org/topola/topola.git
layout: don't make abutters infringable as we don't need that anymore
Since we switched from having a long infringables list to using an epsilon in intersection detection.
This commit is contained in:
parent
ff19c252c1
commit
4365284d47
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@ -19,74 +19,7 @@ impl<'a, R: RulesTrait> Collect<'a, R> {
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Self { layout }
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}
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pub fn bend_abutters_and_posteriors(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
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// Bend's posteriors are the outer abutters and afterouter bows.
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// Bend's afterouter bows are the bows of bend's afterouters.
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// Bend's afterouters are the bends outer to the outer bend of said bend.
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let mut v = vec![];
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let bend_primitive = self.layout.primitive(bend);
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if let Some(inner) = bend_primitive.inner() {
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v.append(&mut self.bow(inner.into()));
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} else {
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let core = bend_primitive.core();
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v.push(core.into());
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}
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let mut rail = bend;
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while let Some(outer) = self.layout.primitive(rail).outer() {
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v.append(&mut self.bow(outer.into()));
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rail = outer;
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}
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v
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}
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pub fn bend_abutters(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
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let mut v = vec![];
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let bend_primitive = self.layout.primitive(bend);
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if let Some(inner) = bend_primitive.inner() {
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v.append(&mut self.bow(inner.into()));
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} else {
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let core = bend_primitive.core();
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v.push(core.into());
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}
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if let Some(outer) = bend_primitive.outer() {
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v.append(&mut self.bow(outer.into()));
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}
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v
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}
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pub fn potential_segbend_abutters(
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&self,
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from: DotIndex,
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around: WraparoundableIndex,
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) -> Vec<GeometryIndex> {
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let mut v = match from {
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DotIndex::Fixed(..) => vec![],
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DotIndex::Loose(dot) => self.bend_abutters(self.layout.primitive(dot).bend().into()),
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};
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v.append(&mut self.this_and_wraparound_bow(around));
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v
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}
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pub fn this_and_wraparound_bow(&self, around: WraparoundableIndex) -> Vec<GeometryIndex> {
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let mut v = match around {
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WraparoundableIndex::FixedDot(..) => vec![around.into()],
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WraparoundableIndex::FixedBend(..) => vec![around.into()],
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WraparoundableIndex::LooseBend(bend) => self.bow(bend),
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};
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if let Some(wraparound) = self.layout.wraparoundable(around).wraparound() {
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v.append(&mut self.bow(wraparound));
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}
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v
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}
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pub fn bow(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
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pub fn bend_bow(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
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let mut v: Vec<GeometryIndex> = vec![];
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v.push(bend.into());
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@ -105,11 +38,23 @@ impl<'a, R: RulesTrait> Collect<'a, R> {
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v
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}
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pub fn outer_bows(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
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pub fn bend_outer_bows(&self, bend: LooseBendIndex) -> Vec<GeometryIndex> {
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let mut v = vec![];
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let mut rail = bend;
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while let Some(outer) = self.layout.primitive(rail).outer() {
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v.append(&mut self.bend_bow(outer.into()));
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rail = outer;
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}
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v
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}
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pub fn wraparounded_bows(&self, around: WraparoundableIndex) -> Vec<GeometryIndex> {
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let mut v = vec![];
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let mut rail = around.into();
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while let Some(outer) = self.layout.wraparoundable(rail).wraparound() {
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let primitive = self.layout.primitive(outer);
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v.push(outer.into());
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@ -121,7 +66,7 @@ impl<'a, R: RulesTrait> Collect<'a, R> {
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v.push(self.layout.primitive(ends.0).seg().unwrap().into());
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v.push(self.layout.primitive(ends.1).seg().unwrap().into());
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rail = outer;
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rail = outer.into();
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}
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v
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@ -260,11 +260,7 @@ impl<R: RulesTrait> Layout<R> {
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cw: bool,
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) -> Result<Segbend, LayoutException> {
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let maybe_wraparound = self.wraparoundable(around).wraparound();
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let mut infringables = self.collect().potential_segbend_abutters(from, around);
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if let Some(wraparound) = maybe_wraparound {
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infringables.append(&mut self.collect().outer_bows(wraparound));
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}
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let infringables = self.collect().wraparounded_bows(around);
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let segbend = self.add_segbend_infringably(
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from,
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@ -281,7 +277,7 @@ impl<R: RulesTrait> Layout<R> {
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}
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if let Some(outer) = self.primitive(segbend.bend).outer() {
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self.update_this_and_outward_bows(outer)?;
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self.update_this_and_outward_bows(outer);
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}
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// Segs must not cross.
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@ -346,18 +342,18 @@ impl<R: RulesTrait> Layout<R> {
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self.move_dot_infringably(
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joints.0.into(),
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from,
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&self.collect().bend_abutters_and_posteriors(rail),
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&self.collect().bend_outer_bows(rail),
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)?;
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self.move_dot_infringably(
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joints.1.into(),
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to,
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&self.collect().bend_abutters_and_posteriors(rail),
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&self.collect().bend_outer_bows(rail),
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)?;
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self.shift_bend_infringably(
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rail.into(),
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offset,
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&self.collect().bend_abutters_and_posteriors(rail),
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&self.collect().bend_outer_bows(rail),
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)?;
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// Update offsets in case the rule conditions changed.
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@ -388,18 +384,18 @@ impl<R: RulesTrait> Layout<R> {
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self.move_dot_infringably(
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joints.0.into(),
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from,
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&self.collect().bend_abutters_and_posteriors(rail),
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&self.collect().bend_outer_bows(rail),
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)?;
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self.move_dot_infringably(
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joints.1.into(),
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to,
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&self.collect().bend_abutters_and_posteriors(rail),
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&self.collect().bend_outer_bows(rail),
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)?;
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self.shift_bend_infringably(
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rail.into(),
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offset,
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&self.collect().bend_abutters_and_posteriors(rail),
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&self.collect().bend_outer_bows(rail),
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)?;
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}
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@ -429,7 +425,7 @@ impl<R: RulesTrait> Layout<R> {
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seg_weight,
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bend_weight,
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cw,
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&self.collect().potential_segbend_abutters(from, around),
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&self.collect().wraparounded_bows(around),
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)
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}
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@ -733,11 +729,7 @@ impl<R: RulesTrait> Layout<R> {
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pub fn move_dot(&mut self, dot: DotIndex, to: Point) -> Result<(), Infringement> {
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match dot {
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DotIndex::Fixed(..) => self.move_dot_infringably(dot, to, &[]),
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DotIndex::Loose(loose) => self.move_dot_infringably(
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dot,
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to,
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&self.collect().bend_abutters(self.primitive(loose).bend()),
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),
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DotIndex::Loose(..) => self.move_dot_infringably(dot, to, &[]),
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}
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}
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@ -559,8 +559,8 @@ fn main() -> Result<(), anyhow::Error> {
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dot_start2,
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dot_end2,
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3.0,
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//&mut EmptyRouterObserver,
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&mut DebugRouterObserver::new(&mut event_pump, &window, &mut renderer, &font_context),
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&mut EmptyRouterObserver,
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//&mut DebugRouterObserver::new(&mut event_pump, &window, &mut renderer, &font_context),
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)?;
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render_times(
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