mirror of https://codeberg.org/topola/topola.git
refactor(math/line): Put functions regarding NormalLines and Lines into a separate file
This commit is contained in:
parent
ff03083d65
commit
38ef4d4a59
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@ -61,6 +61,7 @@ allowed_scopes = [
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"layout/poly",
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"layout/via",
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"math/cyclic_search",
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"math/line",
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"math/polygon_tangents",
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"math/tangents",
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"math/tunnel",
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@ -0,0 +1,288 @@
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// SPDX-FileCopyrightText: 2024 Topola contributors
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//
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// SPDX-License-Identifier: MIT
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use super::{dot_product, perp_dot_product};
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use geo::{point, Line, LineString, Point};
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum LineIntersection {
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Empty,
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Overlapping,
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Point(Point),
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}
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/// A line in the normal form: `x0*y + y0*y + offset = 0`.
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct NormalLine {
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pub x: f64,
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pub y: f64,
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pub offset: f64,
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}
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impl From<Line> for NormalLine {
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fn from(l: Line) -> Self {
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// the normal vector is perpendicular to the line
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let normal = point! {
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x: l.dy(),
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y: -l.dx(),
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};
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Self {
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x: normal.0.x,
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y: normal.0.y,
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offset: -perp_dot_product(l.end.into(), l.start.into()),
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}
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}
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}
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impl NormalLine {
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pub fn evaluate_at(&self, pt: Point) -> f64 {
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self.x * pt.x() + self.y * pt.y() + self.offset
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}
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pub fn angle(&self) -> f64 {
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self.y.atan2(self.x)
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}
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pub fn make_normal_unit(&mut self) {
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let normal_len = self.y.hypot(self.x);
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if normal_len > (f64::EPSILON * 16.0) {
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self.x /= normal_len;
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self.y /= normal_len;
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self.offset /= normal_len;
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}
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}
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/// Calculate the intersection between two lines.
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pub fn intersects(&self, b: &Self) -> LineIntersection {
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const ALMOST_ZERO: f64 = f64::EPSILON * 16.0;
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let (mut a, mut b) = (*self, *b);
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let _ = (a.make_normal_unit(), b.make_normal_unit());
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let apt = geo::point! { x: a.x, y: a.y };
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let bpt = geo::point! { x: b.x, y: b.y };
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let det = perp_dot_product(apt, bpt);
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let rpx = b.y * a.offset - a.y * b.offset;
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let rpy = -b.x * a.offset + a.x * b.offset;
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if det.abs() > ALMOST_ZERO {
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LineIntersection::Point(geo::point! { x: rpx, y: rpy } / det)
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} else if rpx.abs() <= ALMOST_ZERO && rpy.abs() <= ALMOST_ZERO {
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LineIntersection::Overlapping
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} else {
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LineIntersection::Empty
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}
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}
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/// Project the point `pt` onto this line, and generate a new line which is orthogonal
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/// to `self`, and goes through `pt`.
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#[inline]
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pub fn orthogonal_through(&self, pt: &Point) -> Self {
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Self {
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// recover the original parallel vector
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x: -self.y,
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y: self.x,
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offset: -self.x * pt.0.y + self.y * pt.0.x,
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}
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}
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pub fn segment_interval(&self, line: &Line) -> core::ops::RangeInclusive<f64> {
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// recover the original parallel vector
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let parv = geo::point! {
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x: -self.y,
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y: self.x,
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};
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dot_product(parv, line.start.into())..=dot_product(parv, line.end.into())
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}
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pub fn segment_interval_ordered(&self, line: &Line) -> core::ops::RangeInclusive<f64> {
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let ret = self.segment_interval(line);
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if ret.start() <= ret.end() {
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ret
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} else {
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*ret.end()..=*ret.start()
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}
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}
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}
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/// Returns `Some(p)` when `p` lies in the intersection of the given lines.
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pub fn intersect_lines(line1: &Line, line2: &Line) -> Option<Point> {
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let nline1 = NormalLine::from(*line1);
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let nline2 = NormalLine::from(*line2);
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match nline1.intersects(&nline2) {
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LineIntersection::Empty | LineIntersection::Overlapping => None,
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LineIntersection::Point(pt) => {
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let parv1 = geo::point! {
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x: line1.dx(),
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y: line1.dy(),
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};
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let parv2 = geo::point! {
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x: line2.dx(),
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y: line2.dy(),
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};
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// the following is more numerically robust than a `Line::contains` check
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if nline1
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.segment_interval_ordered(line1)
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.contains(&dot_product(parv1, pt))
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&& nline2
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.segment_interval_ordered(line2)
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.contains(&dot_product(parv2, pt))
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{
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Some(pt)
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} else {
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None
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}
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}
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}
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}
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/// Returns `Some(p)` when `p` lies in the intersection of a line and a ray
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/// (line which is only bounded at one side, i.e. point + directon)
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pub fn intersect_line_and_ray(line1: &Line, ray2: &Line) -> Option<Point> {
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let nline1 = NormalLine::from(*line1);
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let nray2 = NormalLine::from(*ray2);
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match nline1.intersects(&nray2) {
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LineIntersection::Empty | LineIntersection::Overlapping => None,
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LineIntersection::Point(pt) => {
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let parv1 = geo::point! {
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x: line1.dx(),
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y: line1.dy(),
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};
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let parv2 = geo::point! {
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x: ray2.dx(),
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y: ray2.dy(),
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};
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// the following is more numerically robust than a `Line::contains` check
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let is_match = if nline1
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.segment_interval_ordered(line1)
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.contains(&dot_product(parv1, pt))
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{
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let nray2interval = nray2.segment_interval(ray2);
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let parv2pt = dot_product(parv2, pt);
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if nray2interval.start() <= nray2interval.end() {
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*nray2interval.start() <= parv2pt
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} else {
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*nray2interval.start() >= parv2pt
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}
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} else {
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false
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};
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if is_match {
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Some(pt)
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} else {
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None
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}
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}
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}
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}
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/// Returns `Some(p)` when `p` lies in the intersection of a linestring and a ray
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pub fn intersect_linestring_and_ray(linestring: &LineString, ray: &Line) -> Option<Point> {
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for line in linestring.lines() {
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if let Some(pt) = intersect_line_and_ray(&line, ray) {
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return Some(pt);
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}
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}
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None
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn intersect_line_and_line00() {
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assert_eq!(
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intersect_lines(
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&Line {
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start: geo::coord! { x: -1., y: -1. },
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end: geo::coord! { x: 1., y: 1. },
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},
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&Line {
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start: geo::coord! { x: -1., y: 1. },
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end: geo::coord! { x: 1., y: -1. },
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}
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),
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Some(geo::point! { x: 0., y: 0. })
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);
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assert_eq!(
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intersect_lines(
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&Line {
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start: geo::coord! { x: -1., y: -1. },
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end: geo::coord! { x: 1., y: 1. },
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},
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&Line {
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start: geo::coord! { x: -1., y: 1. },
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end: geo::coord! { x: -0.5, y: 0.5 },
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}
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),
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None
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);
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}
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#[test]
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fn intersect_line_and_ray00() {
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assert_eq!(
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intersect_line_and_ray(
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&Line {
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start: geo::coord! { x: -1., y: -1. },
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end: geo::coord! { x: 1., y: 1. },
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},
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&Line {
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start: geo::coord! { x: -1., y: 1. },
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end: geo::coord! { x: 1., y: -1. },
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}
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),
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Some(geo::point! { x: 0., y: 0. })
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);
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assert_eq!(
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intersect_line_and_ray(
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&Line {
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start: geo::coord! { x: -1., y: -1. },
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end: geo::coord! { x: 1., y: 1. },
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},
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&Line {
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start: geo::coord! { x: -1., y: 1. },
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end: geo::coord! { x: -0.5, y: 0.5 },
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}
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),
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Some(geo::point! { x: 0., y: 0. })
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);
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}
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#[test]
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fn intersect_line_and_ray01() {
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assert_eq!(
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intersect_line_and_ray(
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&Line {
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start: geo::coord! { x: -1., y: -1. },
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end: geo::coord! { x: 1., y: 1. },
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},
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&Line {
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start: geo::coord! { x: -3., y: -1. },
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end: geo::coord! { x: -1., y: 1. },
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}
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),
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None
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);
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}
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#[test]
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fn intersect_line_and_ray02() {
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let pt = intersect_line_and_ray(
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&Line {
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start: geo::coord! { x: 140., y: -110. },
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end: geo::coord! { x: 160., y: -110. },
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},
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&Line {
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start: geo::coord! { x: 148., y: -106. },
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end: geo::coord! { x: 148., y: -109. },
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},
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)
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.unwrap();
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approx::assert_abs_diff_eq!(pt.x(), 148.);
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approx::assert_abs_diff_eq!(pt.y(), -110.);
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}
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}
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287
src/math/mod.rs
287
src/math/mod.rs
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@ -3,12 +3,15 @@
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// SPDX-License-Identifier: MIT
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use geo::algorithm::line_measures::{Distance, Euclidean};
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use geo::{point, Line, LineString, Point};
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use geo::{point, Line, Point};
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pub use specctra_core::math::{Circle, PointWithRotation};
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mod cyclic_search;
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pub use cyclic_search::*;
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mod line;
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pub use line::*;
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mod polygon_tangents;
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pub use polygon_tangents::*;
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@ -46,105 +49,6 @@ impl RotationSense {
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum LineIntersection {
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Empty,
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Overlapping,
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Point(Point),
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}
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/// A line in the normal form: `x0*y + y0*y + offset = 0`.
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct NormalLine {
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pub x: f64,
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pub y: f64,
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pub offset: f64,
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}
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impl From<Line> for NormalLine {
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fn from(l: Line) -> Self {
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// the normal vector is perpendicular to the line
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let normal = geo::point! {
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x: l.dy(),
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y: -l.dx(),
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};
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Self {
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x: normal.0.x,
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y: normal.0.y,
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offset: -perp_dot_product(l.end.into(), l.start.into()),
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}
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}
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}
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impl NormalLine {
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pub fn evaluate_at(&self, pt: Point) -> f64 {
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self.x * pt.x() + self.y * pt.y() + self.offset
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}
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pub fn angle(&self) -> f64 {
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self.y.atan2(self.x)
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}
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pub fn make_normal_unit(&mut self) {
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let normal_len = self.y.hypot(self.x);
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if normal_len > (f64::EPSILON * 16.0) {
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self.x /= normal_len;
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self.y /= normal_len;
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self.offset /= normal_len;
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}
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}
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/// Calculate the intersection between two lines.
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pub fn intersects(&self, b: &Self) -> LineIntersection {
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const ALMOST_ZERO: f64 = f64::EPSILON * 16.0;
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let (mut a, mut b) = (*self, *b);
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let _ = (a.make_normal_unit(), b.make_normal_unit());
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let apt = geo::point! { x: a.x, y: a.y };
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let bpt = geo::point! { x: b.x, y: b.y };
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let det = perp_dot_product(apt, bpt);
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let rpx = b.y * a.offset - a.y * b.offset;
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let rpy = -b.x * a.offset + a.x * b.offset;
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if det.abs() > ALMOST_ZERO {
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LineIntersection::Point(geo::point! { x: rpx, y: rpy } / det)
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} else if rpx.abs() <= ALMOST_ZERO && rpy.abs() <= ALMOST_ZERO {
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LineIntersection::Overlapping
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} else {
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LineIntersection::Empty
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}
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}
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/// Project the point `pt` onto this line, and generate a new line which is orthogonal
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/// to `self`, and goes through `pt`.
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#[inline]
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pub fn orthogonal_through(&self, pt: &Point) -> Self {
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Self {
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// recover the original parallel vector
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x: -self.y,
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y: self.x,
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offset: -self.x * pt.0.y + self.y * pt.0.x,
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}
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}
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pub fn segment_interval(&self, line: &Line) -> core::ops::RangeInclusive<f64> {
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// recover the original parallel vector
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let parv = geo::point! {
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x: -self.y,
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y: self.x,
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};
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dot_product(parv, line.start.into())..=dot_product(parv, line.end.into())
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}
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pub fn segment_interval_ordered(&self, line: &Line) -> core::ops::RangeInclusive<f64> {
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let ret = self.segment_interval(line);
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if ret.start() <= ret.end() {
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ret
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} else {
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*ret.end()..=*ret.start()
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}
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}
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}
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/// Calculates the intersection of two circles, `circle1` and `circle2`.
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///
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/// Returns a `Vec` holding zero, one, or two calculated intersection points,
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@ -229,89 +133,6 @@ pub fn intersect_circle_segment(circle: &Circle, segment: &Line) -> Vec<Point> {
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v
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}
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/// Returns `Some(p)` when `p` lies in the intersection of the given lines.
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pub fn intersect_lines(line1: &Line, line2: &Line) -> Option<Point> {
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let nline1 = NormalLine::from(*line1);
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let nline2 = NormalLine::from(*line2);
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match nline1.intersects(&nline2) {
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LineIntersection::Empty | LineIntersection::Overlapping => None,
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LineIntersection::Point(pt) => {
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let parv1 = geo::point! {
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x: line1.dx(),
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y: line1.dy(),
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};
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let parv2 = geo::point! {
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x: line2.dx(),
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y: line2.dy(),
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};
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// the following is more numerically robust than a `Line::contains` check
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if nline1
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.segment_interval_ordered(line1)
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.contains(&dot_product(parv1, pt))
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&& nline2
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.segment_interval_ordered(line2)
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.contains(&dot_product(parv2, pt))
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{
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Some(pt)
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} else {
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None
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}
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}
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}
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}
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/// Returns `Some(p)` when `p` lies in the intersection of a line and a ray
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/// (line which is only bounded at one side, i.e. point + directon)
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pub fn intersect_line_and_ray(line1: &Line, ray2: &Line) -> Option<Point> {
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let nline1 = NormalLine::from(*line1);
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let nray2 = NormalLine::from(*ray2);
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match nline1.intersects(&nray2) {
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LineIntersection::Empty | LineIntersection::Overlapping => None,
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LineIntersection::Point(pt) => {
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let parv1 = geo::point! {
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x: line1.dx(),
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y: line1.dy(),
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};
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let parv2 = geo::point! {
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x: ray2.dx(),
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y: ray2.dy(),
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};
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// the following is more numerically robust than a `Line::contains` check
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let is_match = if nline1
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.segment_interval_ordered(line1)
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.contains(&dot_product(parv1, pt))
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||||
{
|
||||
let nray2interval = nray2.segment_interval(ray2);
|
||||
let parv2pt = dot_product(parv2, pt);
|
||||
if nray2interval.start() <= nray2interval.end() {
|
||||
*nray2interval.start() <= parv2pt
|
||||
} else {
|
||||
*nray2interval.start() >= parv2pt
|
||||
}
|
||||
} else {
|
||||
false
|
||||
};
|
||||
if is_match {
|
||||
Some(pt)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns `Some(p)` when `p` lies in the intersection of a linestring and a ray
|
||||
pub fn intersect_linestring_and_ray(linestring: &LineString, ray: &Line) -> Option<Point> {
|
||||
for line in linestring.lines() {
|
||||
if let Some(pt) = intersect_line_and_ray(&line, ray) {
|
||||
return Some(pt);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// Returns `true` the point `p` is between the supporting lines of vectors
|
||||
/// `from` and `to`.
|
||||
pub fn between_vectors(p: Point, from: Point, to: Point) -> bool {
|
||||
|
|
@ -375,103 +196,3 @@ pub fn perp_dot_product(v1: Point, v2: Point) -> f64 {
|
|||
|
||||
v1.x() * v2.y() - v1.y() * v2.x()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn intersect_line_and_line00() {
|
||||
assert_eq!(
|
||||
intersect_lines(
|
||||
&Line {
|
||||
start: geo::coord! { x: -1., y: -1. },
|
||||
end: geo::coord! { x: 1., y: 1. },
|
||||
},
|
||||
&Line {
|
||||
start: geo::coord! { x: -1., y: 1. },
|
||||
end: geo::coord! { x: 1., y: -1. },
|
||||
}
|
||||
),
|
||||
Some(geo::point! { x: 0., y: 0. })
|
||||
);
|
||||
assert_eq!(
|
||||
intersect_lines(
|
||||
&Line {
|
||||
start: geo::coord! { x: -1., y: -1. },
|
||||
end: geo::coord! { x: 1., y: 1. },
|
||||
},
|
||||
&Line {
|
||||
start: geo::coord! { x: -1., y: 1. },
|
||||
end: geo::coord! { x: -0.5, y: 0.5 },
|
||||
}
|
||||
),
|
||||
None
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn intersect_line_and_ray00() {
|
||||
assert_eq!(
|
||||
intersect_line_and_ray(
|
||||
&Line {
|
||||
start: geo::coord! { x: -1., y: -1. },
|
||||
end: geo::coord! { x: 1., y: 1. },
|
||||
},
|
||||
&Line {
|
||||
start: geo::coord! { x: -1., y: 1. },
|
||||
end: geo::coord! { x: 1., y: -1. },
|
||||
}
|
||||
),
|
||||
Some(geo::point! { x: 0., y: 0. })
|
||||
);
|
||||
assert_eq!(
|
||||
intersect_line_and_ray(
|
||||
&Line {
|
||||
start: geo::coord! { x: -1., y: -1. },
|
||||
end: geo::coord! { x: 1., y: 1. },
|
||||
},
|
||||
&Line {
|
||||
start: geo::coord! { x: -1., y: 1. },
|
||||
end: geo::coord! { x: -0.5, y: 0.5 },
|
||||
}
|
||||
),
|
||||
Some(geo::point! { x: 0., y: 0. })
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn intersect_line_and_ray01() {
|
||||
assert_eq!(
|
||||
intersect_line_and_ray(
|
||||
&Line {
|
||||
start: geo::coord! { x: -1., y: -1. },
|
||||
end: geo::coord! { x: 1., y: 1. },
|
||||
},
|
||||
&Line {
|
||||
start: geo::coord! { x: -3., y: -1. },
|
||||
end: geo::coord! { x: -1., y: 1. },
|
||||
}
|
||||
),
|
||||
None
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn intersect_line_and_ray02() {
|
||||
let pt = intersect_line_and_ray(
|
||||
&Line {
|
||||
start: geo::coord! { x: 140., y: -110. },
|
||||
end: geo::coord! { x: 160., y: -110. },
|
||||
},
|
||||
&Line {
|
||||
start: geo::coord! { x: 148., y: -106. },
|
||||
end: geo::coord! { x: 148., y: -109. },
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
approx::assert_abs_diff_eq!(pt.x(), 148.);
|
||||
approx::assert_abs_diff_eq!(pt.y(), -110.);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue