Split out drawing routines from `Router` into `Draw`

This commit is contained in:
Mikolaj Wielgus 2023-08-30 06:32:01 +02:00
parent 0d7b10606a
commit 1d5b428bf9
4 changed files with 260 additions and 205 deletions

View File

@ -81,7 +81,7 @@ where
self.came_from.insert(node, previous);
}
fn reconstruct_path_to(&self, last: G::NodeId) -> Vec<G::NodeId> {
pub fn reconstruct_path_to(&self, last: G::NodeId) -> Vec<G::NodeId> {
let mut path = vec![last];
let mut current = last;

204
src/draw.rs Normal file
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@ -0,0 +1,204 @@
use geo::Point;
use crate::{
graph::{BendIndex, BendWeight, DotIndex, DotWeight, Ends, SegIndex, SegWeight, TaggedIndex},
guide::Guide,
layout::Layout,
math::Circle,
router::Head,
rules::{Conditions, Rules},
segbend::Segbend,
};
pub struct Draw<'a> {
layout: &'a mut Layout,
rules: &'a Rules,
}
impl<'a> Draw<'a> {
pub fn new(layout: &'a mut Layout, rules: &'a Rules) -> Self {
Self { layout, rules }
}
pub fn start(&mut self, from: DotIndex) -> Head {
Head {
dot: from,
segbend: self.layout.prev_segbend(from),
}
}
pub fn finish(&mut self, head: Head, into: DotIndex, width: f64) -> Result<(), ()> {
if let Some(bend) = self.layout.primitive(into).bend() {
self.finish_in_bend(head, bend, into, width)?;
} else {
self.finish_in_dot(head, into, width)?;
}
Ok(())
}
fn finish_in_dot(&mut self, head: Head, into: DotIndex, width: f64) -> Result<(), ()> {
let tangent = self
.guide(&Default::default())
.head_into_dot_segment(&head, into, width);
let head = self.extend_head(head, tangent.start_point())?;
let net = self.layout.primitive(head.dot).weight().net;
self.layout
.add_seg(head.dot, into, SegWeight { net, width })?;
Ok(())
}
fn finish_in_bend(
&mut self,
head: Head,
into_bend: BendIndex,
into: DotIndex,
width: f64,
) -> Result<(), ()> {
let to_head = Head {
dot: into,
segbend: self.layout.next_segbend(into),
};
let to_cw = self.guide(&Default::default()).head_cw(&to_head).unwrap();
let tangent = self
.guide(&Default::default())
.head_around_bend_segment(&head, into_bend, to_cw, width);
let head = self.extend_head(head, tangent.start_point())?;
let _to_head = self.extend_head(to_head, tangent.end_point())?;
let net = self.layout.primitive(head.dot).weight().net;
self.layout
.add_seg(head.dot, into, SegWeight { net, width })?;
Ok(())
}
pub fn segbend_around_dot(
&mut self,
mut head: Head,
around: DotIndex,
cw: bool,
width: f64,
) -> Result<Head, ()> {
let tangent = self
.guide(&Default::default())
.head_around_dot_segment(&head, around, cw, width);
head = self.extend_head(head, tangent.start_point())?;
self.segbend(
head,
TaggedIndex::Dot(around),
tangent.end_point(),
cw,
width,
)
}
pub fn segbend_around_bend(
&mut self,
mut head: Head,
around: BendIndex,
cw: bool,
width: f64,
) -> Result<Head, ()> {
let tangent = self
.guide(&Default::default())
.head_around_bend_segment(&head, around, cw, width);
head = self.extend_head(head, tangent.start_point())?;
self.segbend(
head,
TaggedIndex::Bend(around),
tangent.end_point(),
cw,
width,
)
}
fn extend_head(&mut self, head: Head, to: Point) -> Result<Head, ()> {
if let Some(..) = head.segbend {
self.extend_head_bend(head, to)
} else {
Ok(head)
// No assertion for now because we temporarily use floats.
//println!("{:?} {:?}", self.layout.weight(TaggedIndex::Dot(from)).as_dot().unwrap().circle.pos, to);
//assert!(self.layout.weight(TaggedIndex::Dot(from)).as_dot().unwrap().circle.pos == to);
}
}
fn extend_head_bend(&mut self, head: Head, to: Point) -> Result<Head, ()> {
self.layout
.extend_bend(head.segbend.as_ref().unwrap().bend, head.dot, to)?;
Ok(head)
}
fn segbend(
&mut self,
head: Head,
around: TaggedIndex,
to: Point,
cw: bool,
width: f64,
) -> Result<Head, ()> {
let (head, seg) = self.seg(head, to, width)?;
let dot = head.dot;
let bend_to = self
.layout
.add_dot(self.layout.primitive(head.dot).weight())?;
let net = self.layout.primitive(head.dot).weight().net;
let bend = self
.layout
.add_bend(head.dot, bend_to, around, BendWeight { net, cw })?;
Ok(Head {
dot: bend_to,
segbend: Some(Segbend { bend, dot, seg }),
})
}
pub fn undo_segbend(&mut self, head: Head) -> Option<Head> {
let segbend = head.segbend.unwrap();
self.layout
.primitive(segbend.ends().0)
.prev()
.map(|prev_dot| {
self.layout.remove_interior(&segbend);
Head {
dot: prev_dot,
segbend: self.layout.prev_segbend(prev_dot),
}
})
}
fn seg(&mut self, head: Head, to: Point, width: f64) -> Result<(Head, SegIndex), ()> {
let net = self.layout.primitive(head.dot).weight().net;
assert!(width <= self.layout.primitive(head.dot).weight().circle.r * 2.0);
let to_index = self.layout.add_dot(DotWeight {
net,
circle: Circle {
pos: to,
r: width / 2.0,
},
})?;
let seg = self
.layout
.add_seg(head.dot, to_index, SegWeight { net, width })?;
Ok((
Head {
dot: to_index,
segbend: None,
},
seg,
))
}
fn guide(&'a self, conditions: &'a Conditions) -> Guide {
Guide::new(self.layout, self.rules, conditions)
}
}

View File

@ -11,6 +11,7 @@ macro_rules! dbg_dot {
mod graph;
mod astar;
mod bow;
mod draw;
mod guide;
mod layout;
mod math;
@ -21,7 +22,6 @@ mod rules;
mod segbend;
mod shape;
use graph::{Tag, TaggedIndex};
use sdl2::event::Event;
use sdl2::gfx::primitives::DrawRenderer;

View File

@ -4,6 +4,7 @@ use spade::InsertionError;
use crate::astar::astar;
use crate::bow::Bow;
use crate::draw::Draw;
use crate::graph::{BendIndex, DotIndex, Ends, SegIndex, TaggedIndex};
use crate::graph::{BendWeight, DotWeight, SegWeight};
use crate::guide::Guide;
@ -48,7 +49,11 @@ impl Router {
let (_cost, mesh_path) = astar(
&self.mesh,
self.mesh.vertex(from),
|node, _tracker| (node != self.mesh.vertex(to)).then_some(0),
|node, tracker| {
let new_path = tracker.reconstruct_path_to(node);
(node != self.mesh.vertex(to)).then_some(0)
},
|_edge| 1,
|_| 0,
)
@ -59,113 +64,67 @@ impl Router {
.map(|vertex| self.mesh.dot(*vertex))
.collect();
self.route_path(&path[..], 5.0).unwrap(); // TODO.
let mut route = self.route_start(path[0], 5.0);
route = self.route_path(route, &path[1..(path.len() - 1)]).unwrap(); // TODO.
let _ = self.route_finish(route, path[path.len() - 1]);
Ok(())
}
fn route_path(&mut self, path: &[DotIndex], width: f64) -> Result<(), ()> {
let mut route = self.route_start(path[0], width);
for dot in &path[1..(path.len() - 1)] {
route = self.route_step(route, *dot)?;
}
self.route_finish(route, path[path.len() - 1])
}
fn route_start(&mut self, from: DotIndex, width: f64) -> Route {
Route {
path: vec![],
head: self.draw_start(from),
head: self.draw().start(from),
width,
}
}
fn route_finish(&mut self, route: Route, into: DotIndex) -> Result<(), ()> {
self.draw_finish(route.head, into, route.width)?;
self.draw().finish(route.head, into, route.width)?;
Ok(())
}
fn route_path(&mut self, mut route: Route, path: &[DotIndex]) -> Result<Route, ()> {
for dot in path {
route = self.route_step(route, *dot)?;
}
Ok(route)
}
fn reroute_path(&mut self, mut route: Route, path: &[DotIndex]) -> Result<Route, ()> {
let prefix_length = route
.path
.iter()
.zip(path)
.take_while(|(vertex, dot)| **vertex == self.mesh.vertex(**dot))
.count();
let length = route.path.len();
route = self.unroute_steps(route, length - prefix_length)?;
route = self.route_path(route, &path[prefix_length..])?;
Ok(route)
}
fn unroute_step(&mut self, mut route: Route) -> Result<Route, ()> {
route.head = self.undraw_segbend(route.head).unwrap();
route.head = self.draw().undo_segbend(route.head).unwrap();
route.path.pop();
Ok(route)
}
fn route_step(&mut self, mut route: Route, to: DotIndex) -> Result<Route, ()> {
route.head = self.draw_around_dot(route.head, to, true, route.width)?;
route.path.push(self.mesh.vertex(to));
fn unroute_steps(&mut self, mut route: Route, step_count: usize) -> Result<Route, ()> {
for _ in 0..step_count {
route = self.unroute_step(route)?;
}
Ok(route)
}
pub fn undraw_segbend(&mut self, head: Head) -> Option<Head> {
let segbend = head.segbend.unwrap();
if let Some(prev_dot) = self.layout.primitive(segbend.ends().0).prev() {
self.layout.remove_interior(&segbend);
Some(Head {
dot: prev_dot,
segbend: self.layout.prev_segbend(prev_dot),
})
} else {
None
}
}
pub fn draw_start(&mut self, from: DotIndex) -> Head {
Head {
dot: from,
segbend: self.layout.prev_segbend(from),
}
}
pub fn draw_finish(&mut self, head: Head, into: DotIndex, width: f64) -> Result<(), ()> {
if let Some(bend) = self.layout.primitive(into).bend() {
self.draw_finish_in_bend(head, bend, into, width)?;
} else {
self.draw_finish_in_dot(head, into, width)?;
}
Ok(())
}
fn draw_finish_in_dot(&mut self, head: Head, into: DotIndex, width: f64) -> Result<(), ()> {
let tangent = self
.guide(&Default::default())
.head_into_dot_segment(&head, into, width);
let head = self.extend_head(head, tangent.start_point())?;
let net = self.layout.primitive(head.dot).weight().net;
self.layout
.add_seg(head.dot, into, SegWeight { net, width })?;
Ok(())
}
fn draw_finish_in_bend(
&mut self,
head: Head,
into_bend: BendIndex,
into: DotIndex,
width: f64,
) -> Result<(), ()> {
let to_head = Head {
dot: into,
segbend: self.layout.next_segbend(into),
};
let to_cw = self.guide(&Default::default()).head_cw(&to_head).unwrap();
let tangent = self
.guide(&Default::default())
.head_around_bend_segment(&head, into_bend, to_cw, width);
let head = self.extend_head(head, tangent.start_point())?;
let _to_head = self.extend_head(to_head, tangent.end_point())?;
let net = self.layout.primitive(head.dot).weight().net;
self.layout
.add_seg(head.dot, into, SegWeight { net, width })?;
Ok(())
fn route_step(&mut self, mut route: Route, to: DotIndex) -> Result<Route, ()> {
route.head = self
.draw()
.segbend_around_dot(route.head, to, true, route.width)?;
route.path.push(self.mesh.vertex(to));
Ok(route)
}
pub fn squeeze_around_dot(
@ -176,7 +135,7 @@ impl Router {
width: f64,
) -> Result<Head, ()> {
let outer = self.layout.primitive(around).outer().unwrap();
let head = self.draw_around_dot(head, around, cw, width)?;
let head = self.draw().segbend_around_dot(head, around, cw, width)?;
self.layout
.reattach_bend(outer, head.segbend.as_ref().unwrap().bend);
@ -184,27 +143,6 @@ impl Router {
Ok(head)
}
pub fn draw_around_dot(
&mut self,
head: Head,
around: DotIndex,
cw: bool,
width: f64,
) -> Result<Head, ()> {
let tangent = self
.guide(&Default::default())
.head_around_dot_segment(&head, around, cw, width);
let head = self.extend_head(head, tangent.start_point())?;
self.draw_segbend(
head,
TaggedIndex::Dot(around),
tangent.end_point(),
cw,
width,
)
}
pub fn squeeze_around_bend(
&mut self,
head: Head,
@ -213,7 +151,7 @@ impl Router {
width: f64,
) -> Result<Head, ()> {
let outer = self.layout.primitive(around).outer().unwrap();
let head = self.draw_around_bend(head, around, cw, width)?;
let head = self.draw().segbend_around_bend(head, around, cw, width)?;
self.layout
.reattach_bend(outer, head.segbend.as_ref().unwrap().bend);
@ -221,51 +159,6 @@ impl Router {
Ok(head)
}
pub fn draw_around_bend(
&mut self,
head: Head,
around: BendIndex,
cw: bool,
width: f64,
) -> Result<Head, ()> {
let tangent = self
.guide(&Default::default())
.head_around_bend_segment(&head, around, cw, width);
let head = self.extend_head(head, tangent.start_point())?;
self.draw_segbend(
head,
TaggedIndex::Bend(around),
tangent.end_point(),
cw,
width,
)
}
fn draw_segbend(
&mut self,
head: Head,
around: TaggedIndex,
to: Point,
cw: bool,
width: f64,
) -> Result<Head, ()> {
let (head, seg) = self.draw_seg(head, to, width)?;
let dot = head.dot;
let bend_to = self
.layout
.add_dot(self.layout.primitive(head.dot).weight())?;
let net = self.layout.primitive(head.dot).weight().net;
let bend = self
.layout
.add_bend(head.dot, bend_to, around, BendWeight { net, cw })?;
Ok(Head {
dot: bend_to,
segbend: Some(Segbend { bend, dot, seg }),
})
}
fn reroute_outward(&mut self, bend: BendIndex) -> Result<(), ()> {
let mut bows: Vec<Bow> = vec![];
let cw = self.layout.primitive(bend).weight().cw;
@ -289,47 +182,23 @@ impl Router {
for bow in &bows {
let ends = bow.ends();
let mut head = self.draw_start(ends.0);
let mut head = self.draw().start(ends.0);
let width = 5.0;
if let Some(inner) = maybe_inner {
head = self.draw_around_bend(head, inner, cw, width)?;
head = self.draw().segbend_around_bend(head, inner, cw, width)?;
} else {
head = self.draw_around_dot(head, core, cw, width)?;
head = self.draw().segbend_around_dot(head, core, cw, width)?;
}
maybe_inner = head.segbend.as_ref().map(|segbend| segbend.bend);
self.draw_finish(head, ends.1, width)?;
self.draw().finish(head, ends.1, width)?;
self.relax_band(maybe_inner.unwrap());
}
Ok(())
}
fn draw_seg(&mut self, head: Head, to: Point, width: f64) -> Result<(Head, SegIndex), ()> {
let net = self.layout.primitive(head.dot).weight().net;
assert!(width <= self.layout.primitive(head.dot).weight().circle.r * 2.);
let to_index = self.layout.add_dot(DotWeight {
net,
circle: Circle {
pos: to,
r: width / 2.0,
},
})?;
let seg = self
.layout
.add_seg(head.dot, to_index, SegWeight { net, width })?;
Ok((
Head {
dot: to_index,
segbend: None,
},
seg,
))
}
fn relax_band(&mut self, bend: BendIndex) {
let mut prev_bend = bend;
while let Some(cur_bend) = self.layout.primitive(prev_bend).find_prev_akin() {
@ -356,8 +225,8 @@ impl Router {
self.layout.remove_interior(&bow);
let head = self.draw_start(ends.0);
let _ = self.draw_finish(head, ends.1, 5.0);
let head = self.draw().start(ends.0);
let _ = self.draw().finish(head, ends.1, 5.0);
}
pub fn move_dot(&mut self, dot: DotIndex, to: Point) -> Result<(), ()> {
@ -370,26 +239,8 @@ impl Router {
Ok(())
}
fn extend_head(&mut self, head: Head, to: Point) -> Result<Head, ()> {
if let Some(..) = head.segbend {
self.extend_head_bend(head, to)
} else {
Ok(head)
// No assertion for now because we temporarily use floats.
//println!("{:?} {:?}", self.layout.weight(TaggedIndex::Dot(from)).as_dot().unwrap().circle.pos, to);
//assert!(self.layout.weight(TaggedIndex::Dot(from)).as_dot().unwrap().circle.pos == to);
}
}
fn extend_head_bend(&mut self, head: Head, to: Point) -> Result<Head, ()> {
self.layout
.extend_bend(head.segbend.as_ref().unwrap().bend, head.dot, to)?;
Ok(head)
}
fn guide<'a>(&'a self, conditions: &'a Conditions) -> Guide {
Guide::new(&self.layout, &self.rules, conditions)
pub fn draw(&mut self) -> Draw {
Draw::new(&mut self.layout, &self.rules)
}
pub fn routeedges(&self) -> impl Iterator<Item = (Point, Point)> + '_ {