mirror of https://gitlab.com/nakst/essence
72 lines
1.5 KiB
C
72 lines
1.5 KiB
C
//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 2005-2014 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// DESCRIPTION:
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// Sprite animation.
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//
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#ifndef __P_PSPR__
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#define __P_PSPR__
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// Basic data types.
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// Needs fixed point, and BAM angles.
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#include "m_fixed.h"
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#include "tables.h"
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//
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// Needs to include the precompiled
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// sprite animation tables.
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// Header generated by multigen utility.
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// This includes all the data for thing animation,
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// i.e. the Thing Atrributes table
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// and the Frame Sequence table.
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#include "info.h"
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//
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// Frame flags:
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// handles maximum brightness (torches, muzzle flare, light sources)
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//
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#define FF_FULLBRIGHT 0x8000 // flag in thing->frame
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#define FF_FRAMEMASK 0x7fff
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//
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// Overlay psprites are scaled shapes
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// drawn directly on the view screen,
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// coordinates are given for a 320*200 view screen.
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//
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typedef enum
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{
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ps_weapon,
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ps_flash,
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NUMPSPRITES
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} psprnum_t;
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typedef struct
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{
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state_t* state; // a NULL state means not active
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int tics;
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fixed_t sx;
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fixed_t sy;
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} pspdef_t;
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#endif
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