mirror of https://gitlab.com/nakst/essence
399 lines
12 KiB
C
399 lines
12 KiB
C
//
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// Copyright(C) 1993-1996 Id Software, Inc.
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// Copyright(C) 1993-2008 Raven Software
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// Copyright(C) 2005-2014 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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#include "essence/include.h"
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#include "doomtype.h"
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#include "doomkeys.h"
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#include "m_config.h"
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#include "m_misc.h"
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//
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// Keyboard controls
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//
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int key_right = KEY_RIGHTARROW;
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int key_left = KEY_LEFTARROW;
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int key_up = KEY_UPARROW;
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int key_down = KEY_DOWNARROW;
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int key_strafeleft = KEY_STRAFE_L;
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int key_straferight = KEY_STRAFE_R;
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int key_fire = KEY_FIRE;
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int key_use = KEY_USE;
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int key_strafe = KEY_RALT;
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int key_speed = KEY_RSHIFT;
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//
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// Heretic keyboard controls
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//
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int key_flyup = KEY_PGUP;
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int key_flydown = KEY_INS;
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int key_flycenter = KEY_HOME;
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int key_lookup = KEY_PGDN;
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int key_lookdown = KEY_DEL;
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int key_lookcenter = KEY_END;
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int key_invleft = '[';
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int key_invright = ']';
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int key_useartifact = KEY_ENTER;
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//
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// Hexen key controls
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//
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int key_jump = '/';
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int key_arti_all = KEY_BACKSPACE;
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int key_arti_health = '\\';
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int key_arti_poisonbag = '0';
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int key_arti_blastradius = '9';
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int key_arti_teleport = '8';
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int key_arti_teleportother = '7';
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int key_arti_egg = '6';
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int key_arti_invulnerability = '5';
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//
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// Strife key controls
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//
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// haleyjd 09/01/10
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//
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// Note: Strife also uses key_invleft, key_invright, key_jump, key_lookup, and
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// key_lookdown, but with different default values.
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int key_usehealth = 'h';
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int key_invquery = 'q';
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int key_mission = 'w';
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int key_invpop = 'z';
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int key_invkey = 'k';
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int key_invhome = KEY_HOME;
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int key_invend = KEY_END;
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int key_invuse = KEY_ENTER;
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int key_invdrop = KEY_BACKSPACE;
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//
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// Mouse controls
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//
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int mousebfire = 0;
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int mousebstrafe = 1;
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int mousebforward = 2;
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int mousebjump = -1;
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int mousebstrafeleft = -1;
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int mousebstraferight = -1;
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int mousebbackward = -1;
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int mousebuse = -1;
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int mousebprevweapon = -1;
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int mousebnextweapon = -1;
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int key_message_refresh = KEY_ENTER;
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int key_pause = KEY_PAUSE;
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int key_demo_quit = 'q';
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int key_spy = KEY_F12;
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// Multiplayer chat keys:
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int key_multi_msg = 't';
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int key_multi_msgplayer[8];
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// Weapon selection keys:
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int key_weapon1 = '1';
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int key_weapon2 = '2';
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int key_weapon3 = '3';
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int key_weapon4 = '4';
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int key_weapon5 = '5';
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int key_weapon6 = '6';
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int key_weapon7 = '7';
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int key_weapon8 = '8';
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int key_prevweapon = 0;
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int key_nextweapon = 0;
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// Map control keys:
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int key_map_north = KEY_UPARROW;
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int key_map_south = KEY_DOWNARROW;
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int key_map_east = KEY_RIGHTARROW;
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int key_map_west = KEY_LEFTARROW;
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int key_map_zoomin = '=';
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int key_map_zoomout = '-';
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int key_map_toggle = KEY_TAB;
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int key_map_maxzoom = '0';
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int key_map_follow = 'f';
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int key_map_grid = 'g';
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int key_map_mark = 'm';
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int key_map_clearmark = 'c';
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// menu keys:
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int key_menu_activate = KEY_ESCAPE;
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int key_menu_up = KEY_UPARROW;
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int key_menu_down = KEY_DOWNARROW;
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int key_menu_left = KEY_LEFTARROW;
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int key_menu_right = KEY_RIGHTARROW;
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int key_menu_back = KEY_BACKSPACE;
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int key_menu_forward = KEY_ENTER;
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int key_menu_confirm = 'y';
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int key_menu_abort = 'n';
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int key_menu_help = KEY_F1;
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int key_menu_save = KEY_F2;
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int key_menu_load = KEY_F3;
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int key_menu_volume = KEY_F4;
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int key_menu_detail = KEY_F5;
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int key_menu_qsave = KEY_F6;
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int key_menu_endgame = KEY_F7;
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int key_menu_messages = KEY_F8;
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int key_menu_qload = KEY_F9;
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int key_menu_quit = KEY_F10;
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int key_menu_gamma = KEY_F11;
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int key_menu_incscreen = KEY_EQUALS;
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int key_menu_decscreen = KEY_MINUS;
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int key_menu_screenshot = 0;
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//
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// Joystick controls
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//
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int joybfire = 0;
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int joybstrafe = 1;
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int joybuse = 3;
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int joybspeed = 2;
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int joybstrafeleft = -1;
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int joybstraferight = -1;
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int joybjump = -1;
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int joybprevweapon = -1;
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int joybnextweapon = -1;
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int joybmenu = -1;
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// Control whether if a mouse button is double clicked, it acts like
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// "use" has been pressed
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int dclick_use = 1;
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//
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// Bind all of the common controls used by Doom and all other games.
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//
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void M_BindBaseControls(void)
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{
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M_BindVariable("key_right", &key_right);
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M_BindVariable("key_left", &key_left);
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M_BindVariable("key_up", &key_up);
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M_BindVariable("key_down", &key_down);
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M_BindVariable("key_strafeleft", &key_strafeleft);
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M_BindVariable("key_straferight", &key_straferight);
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M_BindVariable("key_fire", &key_fire);
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M_BindVariable("key_use", &key_use);
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M_BindVariable("key_strafe", &key_strafe);
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M_BindVariable("key_speed", &key_speed);
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M_BindVariable("mouseb_fire", &mousebfire);
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M_BindVariable("mouseb_strafe", &mousebstrafe);
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M_BindVariable("mouseb_forward", &mousebforward);
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M_BindVariable("joyb_fire", &joybfire);
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M_BindVariable("joyb_strafe", &joybstrafe);
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M_BindVariable("joyb_use", &joybuse);
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M_BindVariable("joyb_speed", &joybspeed);
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M_BindVariable("joyb_menu_activate", &joybmenu);
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// Extra controls that are not in the Vanilla versions:
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M_BindVariable("joyb_strafeleft", &joybstrafeleft);
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M_BindVariable("joyb_straferight", &joybstraferight);
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M_BindVariable("mouseb_strafeleft", &mousebstrafeleft);
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M_BindVariable("mouseb_straferight", &mousebstraferight);
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M_BindVariable("mouseb_use", &mousebuse);
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M_BindVariable("mouseb_backward", &mousebbackward);
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M_BindVariable("dclick_use", &dclick_use);
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M_BindVariable("key_pause", &key_pause);
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M_BindVariable("key_message_refresh", &key_message_refresh);
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}
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void M_BindHereticControls(void)
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{
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M_BindVariable("key_flyup", &key_flyup);
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M_BindVariable("key_flydown", &key_flydown);
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M_BindVariable("key_flycenter", &key_flycenter);
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M_BindVariable("key_lookup", &key_lookup);
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M_BindVariable("key_lookdown", &key_lookdown);
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M_BindVariable("key_lookcenter", &key_lookcenter);
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M_BindVariable("key_invleft", &key_invleft);
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M_BindVariable("key_invright", &key_invright);
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M_BindVariable("key_useartifact", &key_useartifact);
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}
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void M_BindHexenControls(void)
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{
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M_BindVariable("key_jump", &key_jump);
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M_BindVariable("mouseb_jump", &mousebjump);
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M_BindVariable("joyb_jump", &joybjump);
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M_BindVariable("key_arti_all", &key_arti_all);
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M_BindVariable("key_arti_health", &key_arti_health);
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M_BindVariable("key_arti_poisonbag", &key_arti_poisonbag);
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M_BindVariable("key_arti_blastradius", &key_arti_blastradius);
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M_BindVariable("key_arti_teleport", &key_arti_teleport);
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M_BindVariable("key_arti_teleportother", &key_arti_teleportother);
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M_BindVariable("key_arti_egg", &key_arti_egg);
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M_BindVariable("key_arti_invulnerability", &key_arti_invulnerability);
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}
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void M_BindStrifeControls(void)
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{
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// These are shared with all games, but have different defaults:
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key_message_refresh = '/';
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// These keys are shared with Heretic/Hexen but have different defaults:
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key_jump = 'a';
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key_lookup = KEY_PGUP;
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key_lookdown = KEY_PGDN;
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key_invleft = KEY_INS;
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key_invright = KEY_DEL;
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M_BindVariable("key_jump", &key_jump);
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M_BindVariable("key_lookUp", &key_lookup);
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M_BindVariable("key_lookDown", &key_lookdown);
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M_BindVariable("key_invLeft", &key_invleft);
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M_BindVariable("key_invRight", &key_invright);
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// Custom Strife-only Keys:
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M_BindVariable("key_useHealth", &key_usehealth);
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M_BindVariable("key_invquery", &key_invquery);
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M_BindVariable("key_mission", &key_mission);
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M_BindVariable("key_invPop", &key_invpop);
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M_BindVariable("key_invKey", &key_invkey);
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M_BindVariable("key_invHome", &key_invhome);
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M_BindVariable("key_invEnd", &key_invend);
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M_BindVariable("key_invUse", &key_invuse);
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M_BindVariable("key_invDrop", &key_invdrop);
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// Strife also supports jump on mouse and joystick, and in the exact same
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// manner as Hexen!
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M_BindVariable("mouseb_jump", &mousebjump);
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M_BindVariable("joyb_jump", &joybjump);
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}
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void M_BindWeaponControls(void)
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{
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M_BindVariable("key_weapon1", &key_weapon1);
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M_BindVariable("key_weapon2", &key_weapon2);
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M_BindVariable("key_weapon3", &key_weapon3);
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M_BindVariable("key_weapon4", &key_weapon4);
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M_BindVariable("key_weapon5", &key_weapon5);
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M_BindVariable("key_weapon6", &key_weapon6);
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M_BindVariable("key_weapon7", &key_weapon7);
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M_BindVariable("key_weapon8", &key_weapon8);
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M_BindVariable("key_prevweapon", &key_prevweapon);
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M_BindVariable("key_nextweapon", &key_nextweapon);
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M_BindVariable("joyb_prevweapon", &joybprevweapon);
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M_BindVariable("joyb_nextweapon", &joybnextweapon);
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M_BindVariable("mouseb_prevweapon", &mousebprevweapon);
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M_BindVariable("mouseb_nextweapon", &mousebnextweapon);
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}
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void M_BindMapControls(void)
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{
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M_BindVariable("key_map_north", &key_map_north);
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M_BindVariable("key_map_south", &key_map_south);
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M_BindVariable("key_map_east", &key_map_east);
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M_BindVariable("key_map_west", &key_map_west);
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M_BindVariable("key_map_zoomin", &key_map_zoomin);
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M_BindVariable("key_map_zoomout", &key_map_zoomout);
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M_BindVariable("key_map_toggle", &key_map_toggle);
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M_BindVariable("key_map_maxzoom", &key_map_maxzoom);
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M_BindVariable("key_map_follow", &key_map_follow);
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M_BindVariable("key_map_grid", &key_map_grid);
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M_BindVariable("key_map_mark", &key_map_mark);
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M_BindVariable("key_map_clearmark", &key_map_clearmark);
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}
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void M_BindMenuControls(void)
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{
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M_BindVariable("key_menu_activate", &key_menu_activate);
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M_BindVariable("key_menu_up", &key_menu_up);
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M_BindVariable("key_menu_down", &key_menu_down);
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M_BindVariable("key_menu_left", &key_menu_left);
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M_BindVariable("key_menu_right", &key_menu_right);
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M_BindVariable("key_menu_back", &key_menu_back);
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M_BindVariable("key_menu_forward", &key_menu_forward);
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M_BindVariable("key_menu_confirm", &key_menu_confirm);
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M_BindVariable("key_menu_abort", &key_menu_abort);
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M_BindVariable("key_menu_help", &key_menu_help);
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M_BindVariable("key_menu_save", &key_menu_save);
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M_BindVariable("key_menu_load", &key_menu_load);
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M_BindVariable("key_menu_volume", &key_menu_volume);
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M_BindVariable("key_menu_detail", &key_menu_detail);
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M_BindVariable("key_menu_qsave", &key_menu_qsave);
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M_BindVariable("key_menu_endgame", &key_menu_endgame);
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M_BindVariable("key_menu_messages", &key_menu_messages);
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M_BindVariable("key_menu_qload", &key_menu_qload);
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M_BindVariable("key_menu_quit", &key_menu_quit);
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M_BindVariable("key_menu_gamma", &key_menu_gamma);
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M_BindVariable("key_menu_incscreen", &key_menu_incscreen);
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M_BindVariable("key_menu_decscreen", &key_menu_decscreen);
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M_BindVariable("key_menu_screenshot",&key_menu_screenshot);
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M_BindVariable("key_demo_quit", &key_demo_quit);
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M_BindVariable("key_spy", &key_spy);
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}
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void M_BindChatControls(unsigned int num_players)
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{
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char name[32]; // haleyjd: 20 not large enough - Thank you, come again!
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unsigned int i; // haleyjd: signedness conflict
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M_BindVariable("key_multi_msg", &key_multi_msg);
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for (i=0; i<num_players; ++i)
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{
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M_snprintf(name, sizeof(name), "key_multi_msgplayer%i", i + 1);
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M_BindVariable(name, &key_multi_msgplayer[i]);
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}
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}
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//
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// Apply custom patches to the default values depending on the
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// platform we are running on.
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//
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void M_ApplyPlatformDefaults(void)
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{
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// no-op. Add your platform-specific patches here.
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}
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