mirror of https://gitlab.com/nakst/essence
				
				
				
			
		
			
				
	
	
		
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			3.9 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			HTML
		
	
	
	
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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  <meta http-equiv="content-type" content="text/html; charset=utf-8">
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  <title>License and Copyright</title>
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  <link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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  The Mesa 3D Graphics Library
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>License and Copyright</h1>
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<h2>Disclaimer</h2>
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<p>
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Mesa is a 3-D graphics library with an API which is very similar to
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that of <a href="https://www.opengl.org/">OpenGL</a><sup>[<a href="#trademark">1</a>]</sup>.
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To the extent that Mesa utilizes the OpenGL command syntax or state
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machine, it is being used with authorization from <a
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href="https://www.sgi.com/">Silicon Graphics,
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Inc.</a>(SGI). However, the author does not possess an OpenGL license
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from SGI, and makes no claim that Mesa is in any way a compatible
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replacement for OpenGL or associated with SGI. Those who want a
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licensed implementation of OpenGL should contact a licensed
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vendor.
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</p>
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<p>
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Please do not refer to the library as <em>MesaGL</em> (for legal
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reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
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library</em>.
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</p>
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<p>
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<a id="trademark">[1]</a>: OpenGL is a trademark of <a
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href="https://www.sgi.com/">Silicon Graphics Incorporated</a>.
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</p>
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<h2>License / Copyright Information</h2>
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<p>
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The Mesa distribution consists of several components.  Different copyrights
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and licenses apply to different components.
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For example, the GLX client code uses the SGI Free Software License B, and
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some of the Mesa device drivers are copyrighted by their authors.
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See below for a list of Mesa's main components and the license for each.
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</p>
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<p>
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The core Mesa library is licensed according to the terms of the MIT license.
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This allows integration with the XFree86, Xorg and DRI projects.
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</p>
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<p>
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The default Mesa license is as follows:
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</p>
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<pre>
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Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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</pre>
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<h2>Attention, Contributors</h2>
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<p>
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When contributing to the Mesa project you must agree to the licensing terms
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of the component to which you're contributing.
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The following section lists the primary components of the Mesa distribution
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and their respective licenses.
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</p>
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<h2>Mesa Component Licenses</h2>
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<pre>
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Component         Location               License
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------------------------------------------------------------------
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Main Mesa code    src/mesa/              MIT
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Device drivers    src/mesa/drivers/*     MIT, generally
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Gallium code      src/gallium/           MIT
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Ext headers       include/GL/glext.h     Khronos
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                  include/GL/glxext.h
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GLX client code   src/glx/               SGI Free Software License B
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C11 thread        include/c11/threads*.h Boost (permissive)
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emulation
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</pre>
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<p>
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In general, consult the source files for license terms.
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</p>
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</div>
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</body>
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</html>
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