// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // #include "essence/include.h" #include "config.h" #include "doomtype.h" #include "doomkeys.h" #include "i_joystick.h" #include "i_system.h" #include "i_swap.h" #include "i_timer.h" #include "i_video.h" #include "i_scale.h" #include "m_argv.h" #include "m_config.h" #include "m_misc.h" #include "tables.h" #include "v_video.h" #include "w_wad.h" #include "z_zone.h" int vanilla_keyboard_mapping = 1; // Is the shift key currently down? static int shiftdown = 0; // Lookup table for mapping ASCII characters to their equivalent when // shift is pressed on an American layout keyboard: static const char shiftxform[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, ' ', '!', '"', '#', '$', '%', '&', '"', // shift-' '(', ')', '*', '+', '<', // shift-, '_', // shift-- '>', // shift-. '?', // shift-/ ')', // shift-0 '!', // shift-1 '@', // shift-2 '#', // shift-3 '$', // shift-4 '%', // shift-5 '^', // shift-6 '&', // shift-7 '*', // shift-8 '(', // shift-9 ':', ':', // shift-; '<', '+', // shift-= '>', '?', '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', // shift-[ '!', // shift-backslash - OH MY GOD DOES WATCOM SUCK ']', // shift-] '"', '_', '\'', // shift-` 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '{', '|', '}', '~', 127 }; static unsigned char TranslateKey(unsigned char key) { return key; } // Get the equivalent ASCII (Unicode?) character for a keypress. static unsigned char GetTypedChar(unsigned char key) { key = TranslateKey(key); // Is shift held down? If so, perform a translation. if (shiftdown > 0) { if (key >= 0 && key < arrlen(shiftxform)) { key = shiftxform[key]; } else { key = 0; } } return key; } static void UpdateShiftStatus(int pressed, unsigned char key) { int change; if (pressed) { change = 1; } else { change = -1; } if (key == KEY_RSHIFT) { shiftdown += change; } } void I_GetEvent(void) { event_t event; int pressed; unsigned char key; while (ES_GetKey(&pressed, &key)) { UpdateShiftStatus(pressed, key); // process event if (pressed) { // data1 has the key pressed, data2 has the character // (shift-translated, etc) event.type = ev_keydown; event.data1 = TranslateKey(key); event.data2 = GetTypedChar(key); if (event.data1 != 0) { D_PostEvent(&event); } } else { event.type = ev_keyup; event.data1 = TranslateKey(key); // data2 is just initialized to zero for ev_keyup. // For ev_keydown it's the shifted Unicode character // that was typed, but if something wants to detect // key releases it should do so based on data1 // (key ID), not the printable char. event.data2 = 0; if (event.data1 != 0) { D_PostEvent(&event); } } } } void I_InitInput(void) {}