mirror of https://gitlab.com/nakst/essence
cleanup gl test
This commit is contained in:
parent
5bd78070c3
commit
22185bfe22
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@ -1,8 +0,0 @@
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[general]
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name=GL Test
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permission_posix_subsystem=1
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permission_all_files=1
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[build]
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custom_compile_command=x86_64-essence-gcc -o "bin/GL Test" apps/gl_test.c -lOSMesa -lstdc++ -lz -g -D ESSENCE_WINDOW -Wall -Wextra
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require=root/Applications/POSIX/lib/libOSMesa.a
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@ -3,6 +3,7 @@
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#include <GL/osmesa.h>
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#include <GL/gl.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <pthread.h>
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@ -11,7 +12,6 @@
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#include <math.h>
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#define MODERN_GL
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#define LIVE_UPDATE
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#define CHECK_ERRORS() do { GLenum error; while ((error = glGetError()) != GL_NO_ERROR) { EsPrint("Error on line %d: %d\n", __LINE__, error); } } while (0)
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@ -19,6 +19,9 @@
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#define IMAGE_HEIGHT (600)
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uint32_t *buffer;
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uint32_t modelVBO, modelIBO;
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bool loadedModel;
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#ifdef MODERN_GL
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static GLenum (*glCheckFramebufferStatus)(GLenum target);
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static GLint (*glGetUniformLocation)(GLuint program, const GLchar *name);
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@ -115,6 +118,10 @@ void PrepareNormalTransform(float *_modelTransform, float *_normalTransform) {
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}
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void Render() {
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if (!loadedModel) {
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return;
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}
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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#ifdef MODERN_GL
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@ -146,14 +153,11 @@ void Render() {
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glFinish();
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}
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#ifdef ESSENCE_WINDOW
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#include <essence.h>
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int CanvasCallback(EsElement *element, EsMessage *message) {
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if (message->type == ES_MSG_PAINT_BACKGROUND) {
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#ifdef LIVE_UPDATE
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Render();
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#endif
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EsRectangle bounds = EsPainterBoundsInset(message->painter);
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EsRectangle imageBounds = EsRectangleCenter(bounds, ES_RECT_2S(IMAGE_WIDTH, IMAGE_HEIGHT));
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EsDrawBitmap(message->painter, imageBounds, buffer, IMAGE_WIDTH * 4, ES_DRAW_BITMAP_OPAQUE);
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@ -182,7 +186,105 @@ int CanvasCallback(EsElement *element, EsMessage *message) {
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return 0;
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}
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#endif
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bool LoadModel(char *model, size_t modelBytes) {
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triangleCount = 0, vertexCount = 0;
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for (uintptr_t i = 0; i < modelBytes; i++) {
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if (!i || model[i - 1] == '\n') {
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if (model[i] == 'f' && model[i + 1] == ' ') {
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triangleCount++;
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} else if (model[i] == 'v' && model[i + 1] == ' ') {
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vertexCount++;
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}
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}
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}
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float *modelVBOArray = (float *) EsHeapAllocate(6 * sizeof(float) * vertexCount, true, NULL);
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uint32_t *modelIBOArray = (uint32_t *) EsHeapAllocate(3 * sizeof(uint32_t) * triangleCount, true, NULL);
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uintptr_t triangleIndex = 0, vertexIndex = 0;
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float minimumX = ES_INFINITY, maximumX = -ES_INFINITY;
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float minimumY = ES_INFINITY, maximumY = -ES_INFINITY;
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float minimumZ = ES_INFINITY, maximumZ = -ES_INFINITY;
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for (uintptr_t i = 0; i < modelBytes; i++) {
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if (!i || model[i - 1] == '\n') {
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if (model[i] == 'v' && model[i + 1] == ' ') {
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char *position = model + i + 2;
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modelVBOArray[6 * vertexIndex + 0] = strtod(position, &position);
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modelVBOArray[6 * vertexIndex + 1] = strtod(position, &position);
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modelVBOArray[6 * vertexIndex + 2] = strtod(position, &position);
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minimumX = modelVBOArray[6 * vertexIndex + 0] < minimumX ? modelVBOArray[6 * vertexIndex + 0] : minimumX;
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minimumY = modelVBOArray[6 * vertexIndex + 1] < minimumY ? modelVBOArray[6 * vertexIndex + 1] : minimumY;
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minimumZ = modelVBOArray[6 * vertexIndex + 2] < minimumZ ? modelVBOArray[6 * vertexIndex + 2] : minimumZ;
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maximumX = modelVBOArray[6 * vertexIndex + 0] > maximumX ? modelVBOArray[6 * vertexIndex + 0] : maximumX;
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maximumY = modelVBOArray[6 * vertexIndex + 1] > maximumY ? modelVBOArray[6 * vertexIndex + 1] : maximumY;
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maximumZ = modelVBOArray[6 * vertexIndex + 2] > maximumZ ? modelVBOArray[6 * vertexIndex + 2] : maximumZ;
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vertexIndex++;
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} else if (model[i] == 'f' && model[i + 1] == ' ') {
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char *position = model + i + 2;
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uint32_t i0 = strtoul(position, &position, 10) - 1;
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uint32_t i1 = strtoul(position, &position, 10) - 1;
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uint32_t i2 = strtoul(position, &position, 10) - 1;
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if (i0 >= vertexCount) return false;
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if (i1 >= vertexCount) return false;
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if (i2 >= vertexCount) return false;
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modelIBOArray[3 * triangleIndex + 0] = i0;
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modelIBOArray[3 * triangleIndex + 1] = i1;
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modelIBOArray[3 * triangleIndex + 2] = i2;
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triangleIndex++;
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}
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}
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}
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EsPrint("Model bounds: %F -> %F, %F -> %F, %F -> %F\n", minimumX, maximumX, minimumY, maximumY, minimumZ, maximumZ);
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EsAssert(vertexIndex == vertexCount);
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EsAssert(triangleIndex == triangleCount);
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for (uintptr_t i = 0; i < triangleCount; i++) {
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// Calculate the normals as a weighted average of the face normals,
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// where the weight is the surface area of the face.
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float d1x = modelVBOArray[6 * modelIBOArray[3 * i + 1] + 0] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 0];
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float d1y = modelVBOArray[6 * modelIBOArray[3 * i + 1] + 1] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 1];
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float d1z = modelVBOArray[6 * modelIBOArray[3 * i + 1] + 2] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 2];
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float d2x = modelVBOArray[6 * modelIBOArray[3 * i + 2] + 0] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 0];
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float d2y = modelVBOArray[6 * modelIBOArray[3 * i + 2] + 1] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 1];
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float d2z = modelVBOArray[6 * modelIBOArray[3 * i + 2] + 2] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 2];
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float nx = d1y * d2z - d1z * d2y;
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float ny = d1z * d2x - d1x * d2z;
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float nz = d1x * d2y - d1y * d2x;
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for (uintptr_t j = 0; j < 3; j++) {
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modelVBOArray[6 * modelIBOArray[3 * i + j] + 3] += nx;
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modelVBOArray[6 * modelIBOArray[3 * i + j] + 4] += ny;
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modelVBOArray[6 * modelIBOArray[3 * i + j] + 5] += nz;
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}
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}
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for (uintptr_t i = 0; i < vertexCount; i++) {
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// Normalize the normals.
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float x = modelVBOArray[6 * i + 3];
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float y = modelVBOArray[6 * i + 4];
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float z = modelVBOArray[6 * i + 5];
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float d = sqrtf(x * x + y * y + z * z);
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modelVBOArray[6 * i + 3] /= d;
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modelVBOArray[6 * i + 4] /= d;
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modelVBOArray[6 * i + 5] /= d;
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}
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glBindBuffer(GL_ARRAY_BUFFER, modelVBO);
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glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float) * vertexCount, modelVBOArray, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelIBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * sizeof(uint32_t) * triangleCount, modelIBOArray, GL_STATIC_DRAW);
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EsHeapFree(modelVBOArray, 0, NULL);
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EsHeapFree(modelIBOArray, 0, NULL);
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return true;
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}
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int main(int argc, char **argv) {
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(void) argc;
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_MULTISAMPLE);
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#if 0
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triangleCount = 2, vertexCount = 4;
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uint32_t modelIBOArray[] = { 0, 1, 2, 0, 2, 3 };
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float modelVBOArray[] = {
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-1, -1, 0.5f, 0, 0, 0,
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-1, 1, 0.5f, 0, 0, 0,
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1, 1, 0.5f, 0, 0, 0,
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1, -1, 0.5f, 0, 0, 0,
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};
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#else
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// TODO Loading files properly.
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size_t modelBytes;
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char *model = (char *) EsFileReadAll(EsLiteral("0:/teapot.obj"), &modelBytes, NULL);
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triangleCount = 0, vertexCount = 0;
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for (uintptr_t i = 0; i < modelBytes; i++) {
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if (!i || model[i - 1] == '\n') {
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if (model[i] == 'f' && model[i + 1] == ' ') {
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triangleCount++;
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} else if (model[i] == 'v' && model[i + 1] == ' ') {
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vertexCount++;
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}
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}
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}
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float *modelVBOArray = (float *) EsHeapAllocate(6 * sizeof(float) * vertexCount, true, NULL);
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uint32_t *modelIBOArray = (uint32_t *) EsHeapAllocate(3 * sizeof(uint32_t) * triangleCount, true, NULL);
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uintptr_t triangleIndex = 0, vertexIndex = 0;
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float minimumX = ES_INFINITY, maximumX = -ES_INFINITY;
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float minimumY = ES_INFINITY, maximumY = -ES_INFINITY;
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float minimumZ = ES_INFINITY, maximumZ = -ES_INFINITY;
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for (uintptr_t i = 0; i < modelBytes; i++) {
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if (!i || model[i - 1] == '\n') {
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if (model[i] == 'v' && model[i + 1] == ' ') {
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char *position = model + i + 2;
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modelVBOArray[6 * vertexIndex + 0] = strtod(position, &position);
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modelVBOArray[6 * vertexIndex + 1] = strtod(position, &position);
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modelVBOArray[6 * vertexIndex + 2] = strtod(position, &position);
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minimumX = modelVBOArray[6 * vertexIndex + 0] < minimumX ? modelVBOArray[6 * vertexIndex + 0] : minimumX;
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minimumY = modelVBOArray[6 * vertexIndex + 1] < minimumY ? modelVBOArray[6 * vertexIndex + 1] : minimumY;
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minimumZ = modelVBOArray[6 * vertexIndex + 2] < minimumZ ? modelVBOArray[6 * vertexIndex + 2] : minimumZ;
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maximumX = modelVBOArray[6 * vertexIndex + 0] > maximumX ? modelVBOArray[6 * vertexIndex + 0] : maximumX;
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maximumY = modelVBOArray[6 * vertexIndex + 1] > maximumY ? modelVBOArray[6 * vertexIndex + 1] : maximumY;
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maximumZ = modelVBOArray[6 * vertexIndex + 2] > maximumZ ? modelVBOArray[6 * vertexIndex + 2] : maximumZ;
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vertexIndex++;
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} else if (model[i] == 'f' && model[i + 1] == ' ') {
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char *position = model + i + 2;
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uint32_t i0 = strtoul(position, &position, 10) - 1;
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uint32_t i1 = strtoul(position, &position, 10) - 1;
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uint32_t i2 = strtoul(position, &position, 10) - 1;
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EsAssert(i0 < vertexCount); // TODO Error reporting.
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EsAssert(i1 < vertexCount);
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EsAssert(i2 < vertexCount);
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modelIBOArray[3 * triangleIndex + 0] = i0;
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modelIBOArray[3 * triangleIndex + 1] = i1;
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modelIBOArray[3 * triangleIndex + 2] = i2;
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triangleIndex++;
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}
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}
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}
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EsPrint("Model bounds: %F -> %F, %F -> %F, %F -> %F\n", minimumX, maximumX, minimumY, maximumY, minimumZ, maximumZ);
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EsAssert(vertexIndex == vertexCount);
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EsAssert(triangleIndex == triangleCount);
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#endif
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for (uintptr_t i = 0; i < triangleCount; i++) {
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// Calculate the normals as a weighted average of the face normals,
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// where the weight is the surface area of the face.
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float d1x = modelVBOArray[6 * modelIBOArray[3 * i + 1] + 0] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 0];
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float d1y = modelVBOArray[6 * modelIBOArray[3 * i + 1] + 1] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 1];
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float d1z = modelVBOArray[6 * modelIBOArray[3 * i + 1] + 2] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 2];
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float d2x = modelVBOArray[6 * modelIBOArray[3 * i + 2] + 0] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 0];
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float d2y = modelVBOArray[6 * modelIBOArray[3 * i + 2] + 1] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 1];
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float d2z = modelVBOArray[6 * modelIBOArray[3 * i + 2] + 2] - modelVBOArray[6 * modelIBOArray[3 * i + 0] + 2];
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float nx = d1y * d2z - d1z * d2y;
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float ny = d1z * d2x - d1x * d2z;
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float nz = d1x * d2y - d1y * d2x;
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for (uintptr_t j = 0; j < 3; j++) {
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modelVBOArray[6 * modelIBOArray[3 * i + j] + 3] += nx;
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modelVBOArray[6 * modelIBOArray[3 * i + j] + 4] += ny;
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modelVBOArray[6 * modelIBOArray[3 * i + j] + 5] += nz;
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}
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}
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for (uintptr_t i = 0; i < vertexCount; i++) {
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// Normalize the normals.
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float x = modelVBOArray[6 * i + 3];
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float y = modelVBOArray[6 * i + 4];
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float z = modelVBOArray[6 * i + 5];
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float d = sqrtf(x * x + y * y + z * z);
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modelVBOArray[6 * i + 3] /= d;
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modelVBOArray[6 * i + 4] /= d;
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modelVBOArray[6 * i + 5] /= d;
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}
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uint32_t modelVBO, modelIBO;
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glGenBuffers(1, &modelVBO);
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glBindBuffer(GL_ARRAY_BUFFER, modelVBO);
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glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float) * vertexCount, modelVBOArray, GL_STATIC_DRAW);
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glGenBuffers(1, &modelIBO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelIBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * sizeof(uint32_t) * triangleCount, modelIBOArray, GL_STATIC_DRAW);
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const char *vertexShaderSource =
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"#version 330\n"
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glCompileShader(vertexShader);
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glGetShaderInfoLog(vertexShader, sizeof(shaderInfoLog), NULL, shaderInfoLog);
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glAttachShader(shader, vertexShader);
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printf("Vertex shader log: '%s'\n", shaderInfoLog);
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EsPrint("Vertex shader log: '%z'\n", shaderInfoLog);
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unsigned fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(fragmentShader, 1, shaderSources + 1, shaderSourceLengths + 1);
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glCompileShader(fragmentShader);
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glGetShaderInfoLog(fragmentShader, sizeof(shaderInfoLog), NULL, shaderInfoLog);
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glAttachShader(shader, fragmentShader);
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printf("Fragment shader log: '%s'\n", shaderInfoLog);
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EsPrint("Fragment shader log: '%z'\n", shaderInfoLog);
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glLinkProgram(shader);
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glValidateProgram(shader);
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glDepthFunc(GL_LESS);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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#endif
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#ifndef ESSENCE_WINDOW
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FILE *out = fopen("test.ppm", "wb");
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fprintf(out, "P6\n%d %d\n255\n", IMAGE_WIDTH, IMAGE_HEIGHT);
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for (int j = 0; j < IMAGE_HEIGHT; j++) {
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for (int i = 0; i < IMAGE_WIDTH; i++) {
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fwrite(buffer + j * IMAGE_WIDTH + i, 1, 3, out);
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}
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}
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fclose(out);
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OSMesaDestroyContext(context);
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free(buffer);
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#else
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while (true) {
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EsMessage *message = EsMessageReceive();
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if (message->type == ES_MSG_INSTANCE_CREATE) {
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EsInstance *instance = EsInstanceCreate(message, "GL Test", -1);
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EsWindowSetTitle(instance->window, "GL Test", -1);
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EsInstance *instance = EsInstanceCreate(message, "Object Viewer", -1);
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EsWindowSetIcon(instance->window, ES_ICON_MODEL);
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EsElement *canvas = EsCustomElementCreate(instance->window, ES_CELL_FILL, 0);
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canvas->messageUser = (EsUICallback) CanvasCallback;
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#ifdef LIVE_UPDATE
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EsElementStartAnimating(canvas);
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#else
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Render();
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#endif
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} else if (message->type == ES_MSG_INSTANCE_OPEN) {
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size_t modelBytes;
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void *model = EsFileStoreReadAll(message->instanceOpen.file, &modelBytes);
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EsInstanceOpenComplete(message, LoadModel(model, modelBytes), NULL, 0);
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EsHeapFree(model, 0, NULL);
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loadedModel = true;
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}
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}
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#endif
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return 0;
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}
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@ -0,0 +1,18 @@
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[general]
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name=Object Viewer
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permission_posix_subsystem=1
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icon=icon_model
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[build]
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link_flags=-lOSMesa -lstdc++ -lz
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with_cstdlib=1
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source=ports/mesa/obj_viewer.c
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[@handler]
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extension=obj
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action=open
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[@file_type]
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extension=obj
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name=3D model
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icon=icon_model
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@ -162,10 +162,10 @@ void OutputStartOfBuildINI(FILE *f, bool forceDebugBuildOff) {
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"convert_svg=bin/render_svg\n"
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"linker_scripts=util/\n"
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"crt_objects=bin/\n"
|
||||
"\n[general]\nsystem_build=1\nminimal_rebuild=1\ncolored_output=%d\nthread_count=%d\nskip_header_generation=1\ncommon_compile_flags=",
|
||||
"\n[general]\nsystem_build=1\nminimal_rebuild=1\ncolored_output=%d\nthread_count=%d\nskip_header_generation=1\nverbose=%d\ncommon_compile_flags=",
|
||||
compilerPath, getenv("TMPDIR") ?: "",
|
||||
compilerPath, compilerPath, compilerPath, compilerPath, compilerPath, compilerPath,
|
||||
buffer, coloredOutput, (int) sysconf(_SC_NPROCESSORS_CONF));
|
||||
buffer, coloredOutput, (int) sysconf(_SC_NPROCESSORS_CONF), IsOptionEnabled("BuildCore.Verbose"));
|
||||
|
||||
for (uintptr_t i = 0; i < sizeof(options) / sizeof(options[0]); i++) {
|
||||
Option *option = &options[i];
|
||||
|
|
|
@ -306,6 +306,7 @@ Option options[] = {
|
|||
{ "Emulator.SecondaryDriveMB", OPTION_TYPE_STRING, { .s = NULL } },
|
||||
{ "Emulator.VBoxEFI", OPTION_TYPE_BOOL, { .b = false } },
|
||||
{ "Emulator.QemuEFI", OPTION_TYPE_BOOL, { .b = false } },
|
||||
{ "BuildCore.Verbose", OPTION_TYPE_BOOL, { .b = false } },
|
||||
{ "General.first_application", OPTION_TYPE_STRING, { .s = NULL } },
|
||||
{ "General.wallpaper", OPTION_TYPE_STRING, { .s = NULL } },
|
||||
{ "General.installation_state", OPTION_TYPE_STRING, { .s = "0" } },
|
||||
|
|
|
@ -139,8 +139,9 @@ File FileOpen(const char *path, char mode) {
|
|||
|
||||
// Toolchain flags:
|
||||
|
||||
char commonCompileFlags[4096] = " -Wall -Wextra -Wno-missing-field-initializers -Wno-frame-address "
|
||||
"-Wno-unused-function -Wno-format-truncation -ffreestanding -fno-exceptions -g -I. ";
|
||||
const char *commonCompileFlagsFreestanding = " -ffreestanding -fno-exceptions ";
|
||||
char commonCompileFlags[4096] = " -Wall -Wextra -Wno-missing-field-initializers -Wno-frame-address -Wno-unused-function -Wno-format-truncation -g -I. ";
|
||||
char commonCompileFlagsWithCStdLib[4096];
|
||||
char cCompileFlags[4096] = "";
|
||||
char cppCompileFlags[4096] = " -std=c++14 -Wno-pmf-conversions -Wno-invalid-offsetof -fno-rtti ";
|
||||
char kernelCompileFlags[4096] = " -mno-red-zone -mcmodel=kernel -fno-omit-frame-pointer ";
|
||||
|
@ -523,7 +524,7 @@ typedef struct Application {
|
|||
FileType *fileTypes;
|
||||
Handler *handlers;
|
||||
|
||||
bool install, builtin;
|
||||
bool install, builtin, withCStdLib;
|
||||
|
||||
const char **sources;
|
||||
const char *compileFlags;
|
||||
|
@ -619,21 +620,26 @@ void BuildApplication(Application *application) {
|
|||
snprintf(objectFile, sizeof(objectFile), "bin/%s_%d.o", application->name, (int) i);
|
||||
objectFilesPosition += sprintf(objectFiles + objectFilesPosition, "\"%s\" ", objectFile);
|
||||
|
||||
if (sourceBytes > 2 && source[sourceBytes - 1] == 'c' && source[sourceBytes - 2] == '.') {
|
||||
ExecuteForApp(application, toolchainCC, "-MD", "-o", objectFile, "-c", source,
|
||||
ArgString(cCompileFlags), ArgString(commonCompileFlags), ArgString(application->compileFlags));
|
||||
} else {
|
||||
ExecuteForApp(application, toolchainCXX, "-MD", "-o", objectFile, "-c", source,
|
||||
ArgString(cppCompileFlags), ArgString(commonCompileFlags), ArgString(application->compileFlags));
|
||||
}
|
||||
bool isC = sourceBytes > 2 && source[sourceBytes - 1] == 'c' && source[sourceBytes - 2] == '.';
|
||||
const char *cstdlibFlags = application->withCStdLib ? commonCompileFlagsWithCStdLib : commonCompileFlags;
|
||||
const char *languageFlags = isC ? cCompileFlags : cppCompileFlags;
|
||||
const char *compiler = isC ? toolchainCC : toolchainCXX;
|
||||
|
||||
ExecuteForApp(application, compiler, "-MD", "-o", objectFile, "-c", source,
|
||||
ArgString(languageFlags), ArgString(application->compileFlags), ArgString(cstdlibFlags));
|
||||
}
|
||||
|
||||
assert(objectFilesPosition < sizeof(objectFiles));
|
||||
objectFiles[objectFilesPosition] = 0;
|
||||
|
||||
ExecuteForApp(application, toolchainCC, "-o", symbolFile,
|
||||
"-Wl,--start-group", ArgString(application->linkFlags), crti, crtbegin, ArgString(objectFiles), crtend, crtn, "-Wl,--end-group",
|
||||
ArgString(applicationLinkFlags), "-T", linkerScript);
|
||||
if (application->withCStdLib) {
|
||||
ExecuteForApp(application, toolchainCC, "-o", symbolFile, ArgString(objectFiles), ArgString(application->linkFlags));
|
||||
} else {
|
||||
ExecuteForApp(application, toolchainCC, "-o", symbolFile,
|
||||
"-Wl,--start-group", ArgString(application->linkFlags), crti, crtbegin, ArgString(objectFiles), crtend, crtn, "-Wl,--end-group",
|
||||
ArgString(applicationLinkFlags), "-T", linkerScript);
|
||||
}
|
||||
|
||||
ExecuteForApp(application, toolchainStrip, "-o", strippedFile, "--strip-all", symbolFile);
|
||||
|
||||
ADD_BUNDLE_INPUT(strippedFile, "$Executables/x86_64", 0x1000);
|
||||
|
@ -708,6 +714,7 @@ void ParseApplicationManifest(const char *manifestPath) {
|
|||
INI_READ_STRING_PTR(compile_flags, application.compileFlags);
|
||||
INI_READ_STRING_PTR(link_flags, application.linkFlags);
|
||||
INI_READ_STRING_PTR(custom_compile_command, application.customCompileCommand);
|
||||
INI_READ_BOOL(with_cstdlib, application.withCStdLib);
|
||||
INI_READ_STRING_PTR(require, require);
|
||||
} else if (0 == strcmp(s.section, "general")) {
|
||||
INI_READ_STRING_PTR(name, application.name);
|
||||
|
@ -1398,6 +1405,9 @@ int main(int argc, char **argv) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
strcpy(commonCompileFlagsWithCStdLib, commonCompileFlags);
|
||||
strcat(commonCompileFlags, commonCompileFlagsFreestanding);
|
||||
|
||||
buildStartTimeStamp = time(NULL);
|
||||
sh_new_strdup(applicationDependencies);
|
||||
|
||||
|
@ -1508,27 +1518,34 @@ int main(int argc, char **argv) {
|
|||
|
||||
// Build all these applications.
|
||||
|
||||
bool skip = false;
|
||||
|
||||
#ifdef PARALLEL_BUILD
|
||||
if (useColoredOutput) StartSpinner();
|
||||
pthread_t *threads = (pthread_t *) malloc(sizeof(pthread_t) * threadCount);
|
||||
if (!verbose) {
|
||||
if (useColoredOutput) StartSpinner();
|
||||
pthread_t *threads = (pthread_t *) malloc(sizeof(pthread_t) * threadCount);
|
||||
|
||||
for (uintptr_t i = 0; i < threadCount; i++) {
|
||||
pthread_create(threads + i, NULL, BuildApplicationThread, NULL);
|
||||
}
|
||||
for (uintptr_t i = 0; i < threadCount; i++) {
|
||||
pthread_create(threads + i, NULL, BuildApplicationThread, NULL);
|
||||
}
|
||||
|
||||
for (uintptr_t i = 0; i < threadCount; i++) {
|
||||
pthread_join(threads[i], NULL);
|
||||
}
|
||||
for (uintptr_t i = 0; i < threadCount; i++) {
|
||||
pthread_join(threads[i], NULL);
|
||||
}
|
||||
|
||||
if (useColoredOutput) StopSpinner();
|
||||
#else
|
||||
for (uintptr_t i = 0; i < arrlenu(applications); i++) {
|
||||
Log("[%d/%d] Compiling %s...\n", i + 1, arrlenu(applications), applications[i].name);
|
||||
if (applications[i].skipped) continue;
|
||||
applications[i].buildCallback(&applications[i]);
|
||||
if (useColoredOutput) StopSpinner();
|
||||
skip = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!skip) {
|
||||
for (uintptr_t i = 0; i < arrlenu(applications); i++) {
|
||||
Log("[%d/%d] Compiling %s...\n", (int) i + 1, (int) arrlenu(applications), applications[i].name);
|
||||
if (applications[i].skipped) continue;
|
||||
applications[i].buildCallback(&applications[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Output information about the built applications,
|
||||
// and parse the dependency files for successfully built ones.
|
||||
|
||||
|
|
Loading…
Reference in New Issue