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README.md

Binary Encoder / Decoder

Build Status

A compact encoder / decoder pair that uses an binary zero-fluff encoding scheme. The size of the encoded object will be the same or smaller than the size that the object takes up in memory in a running Rust program.

In addition to exposing two simple funcitons that encode to Vec and decode from Vec, binary-encode exposes a Reader/Writer API that makes it work perfectly with other stream-based apis such as rust files, network streams, and the flate2-rs compression library.

Api Documentation

Example

extern crate bincode;
extern crate serialize;

#[deriving(Encodable, Decodable, PartialEq)]
struct Entity {
    x: f32,
    y: f32,
}

#[deriving(Encodable, Decodable, PartialEq)]
struct World {
    entities: Vec<Entity>
}

fn main() {
    let world = World {
        entities: vec![Entity {x: 0.0, y: 4.0}, Entity {x: 10.0, y: 20.5}]
    };

    let encoded: Vec<u8> = bincode::encode(&world).unwrap();
    // 8 bytes for the length of the vector, 4 bytes per float.
    assert_eq!(encoded.len(), 8 + 4 * 4);
    let decoded: World = bincode::decode(encoded).unwrap();

    assert!(world == decoded);
}