# Bincode [![Build Status](https://travis-ci.org/TyOverby/bincode.svg)](https://travis-ci.org/TyOverby/bincode) [![](http://meritbadge.herokuapp.com/bincode)](https://crates.io/crates/bincode) A compact encoder / decoder pair that uses an binary zero-fluff encoding scheme. The size of the encoded object will be the same or smaller than the size that the object takes up in memory in a running Rust program. In addition to exposing two simple funcitons that encode to Vec and decode from Vec, binary-encode exposes a Reader/Writer API that makes it work perfectly with other stream-based apis such as rust files, network streams, and the [flate2-rs](https://github.com/alexcrichton/flate2-rs) compression library. [Api Documentation](http://tyoverby.github.io/bincode/bincode/) ## Example ^code(./examples/basic.rs) ## Details The encoding (and thus decoding) proceeds unsurprisingly -- primitive types are encoded according to the underlying `Writer`, tuples and structs are encoded by encoding their fields one-by-one, and enums are encoded by first writing out the tag representing the variant and then the contents. However, there are some implementation details to be aware of: * `isize`/`usize` are encoded as `i64`/`u64`, for portability. * enums variants are encoded as a `u32` instead that as a `uint`. `u32` is enough for all practical uses. * `str` is encoded as `(u64, &[u8])`, where the `u64` is the number of bytes contained in the encoded string.