mirror of https://github.com/fafhrd91/actix-net
347 lines
11 KiB
Rust
347 lines
11 KiB
Rust
use std::{
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future::Future,
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io, mem,
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pin::Pin,
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task::{Context, Poll},
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time::Duration,
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};
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use actix_rt::{time::sleep, System};
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use futures_core::future::BoxFuture;
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use log::{error, info};
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use tokio::sync::{
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mpsc::{UnboundedReceiver, UnboundedSender},
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oneshot,
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};
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use crate::{
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accept::Accept,
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builder::ServerBuilder,
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join_all::join_all,
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service::InternalServiceFactory,
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signals::{Signal, Signals},
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waker_queue::{WakerInterest, WakerQueue},
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worker::{ServerWorker, ServerWorkerConfig, WorkerHandleServer},
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};
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#[derive(Debug)]
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pub(crate) enum ServerCommand {
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/// TODO
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WorkerFaulted(usize),
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/// Contains return channel to notify caller of successful state change.
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Pause(oneshot::Sender<()>),
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/// Contains return channel to notify caller of successful state change.
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Resume(oneshot::Sender<()>),
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/// TODO
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Stop {
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/// True if shut down should be graceful.
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graceful: bool,
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/// Return channel to notify caller that shutdown is complete.
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completion: Option<oneshot::Sender<()>>,
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},
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}
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/// Server
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///
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/// # Shutdown Signals
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/// On UNIX systems, `SIGQUIT` will start a graceful shutdown and `SIGTERM` or `SIGINT` will start a
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/// forced shutdown. On Windows, a CTRL-C signal will start a forced shutdown.
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///
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/// A graceful shutdown will wait for all workers to stop first.
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#[must_use = "futures do nothing unless you `.await` or poll them"]
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pub enum Server {
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Server(ServerInner),
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Error(Option<io::Error>),
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}
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impl Server {
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/// Start server building process.
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pub fn build() -> ServerBuilder {
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ServerBuilder::default()
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}
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pub(crate) fn new(mut builder: ServerBuilder) -> Self {
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let sockets = mem::take(&mut builder.sockets)
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.into_iter()
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.map(|t| (t.0, t.2))
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.collect();
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// Give log information on what runtime will be used.
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let is_tokio = tokio::runtime::Handle::try_current().is_ok();
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let is_actix = actix_rt::System::try_current().is_some();
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match (is_tokio, is_actix) {
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(true, false) => info!("Tokio runtime found. Starting in existing Tokio runtime"),
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(_, true) => info!("Actix runtime found. Starting in Actix runtime"),
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(_, _) => info!(
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"Actix/Tokio runtime not found. Starting in newt Tokio current-thread runtime"
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),
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}
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for (_, name, lst) in &builder.sockets {
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info!(
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r#"Starting service: "{}", workers: {}, listening on: {}"#,
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name,
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builder.threads,
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lst.local_addr()
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);
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}
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match Accept::start(sockets, &builder) {
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Ok((waker_queue, worker_handles)) => {
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// construct OS signals listener future
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let signals = (builder.listen_os_signals).then(Signals::new);
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Self::Server(ServerInner {
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cmd_tx: builder.cmd_tx.clone(),
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cmd_rx: builder.cmd_rx,
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signals,
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waker_queue,
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worker_handles,
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worker_config: builder.worker_config,
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services: builder.factories,
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exit: builder.exit,
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stop_task: None,
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})
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}
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Err(err) => Self::Error(Some(err)),
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}
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}
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/// Get a handle for ServerFuture that can be used to change state of actix server.
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///
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/// See [ServerHandle](ServerHandle) for usage.
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pub fn handle(&self) -> ServerHandle {
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match self {
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Server::Server(inner) => ServerHandle::new(inner.cmd_tx.clone()),
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Server::Error(err) => {
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// TODO: i don't think this is the best way to handle server startup fail
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panic!(
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"server handle can not be obtained because server failed to start up: {}",
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err.as_ref().unwrap()
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);
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}
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}
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}
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}
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impl Future for Server {
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type Output = io::Result<()>;
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fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
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match self.as_mut().get_mut() {
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Server::Error(err) => Poll::Ready(Err(err
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.take()
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.expect("Server future cannot be polled after error"))),
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Server::Server(inner) => {
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// poll Signals
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if let Some(ref mut signals) = inner.signals {
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if let Poll::Ready(signal) = Pin::new(signals).poll(cx) {
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inner.stop_task = inner.handle_signal(signal);
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// drop signals listener
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inner.signals = None;
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}
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}
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// handle stop tasks and eager drain command channel
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loop {
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if let Some(ref mut fut) = inner.stop_task {
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// only resolve stop task and exit
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return fut.as_mut().poll(cx).map(|_| Ok(()));
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}
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match Pin::new(&mut inner.cmd_rx).poll_recv(cx) {
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Poll::Ready(Some(cmd)) => {
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// if stop task is required, set it and loop
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inner.stop_task = inner.handle_cmd(cmd);
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}
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_ => return Poll::Pending,
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}
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}
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}
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}
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}
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}
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/// Server handle.
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#[derive(Debug, Clone)]
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pub struct ServerHandle {
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tx_cmd: UnboundedSender<ServerCommand>,
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}
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impl ServerHandle {
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pub(crate) fn new(tx_cmd: UnboundedSender<ServerCommand>) -> Self {
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ServerHandle { tx_cmd }
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}
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pub(crate) fn worker_faulted(&self, idx: usize) {
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let _ = self.tx_cmd.send(ServerCommand::WorkerFaulted(idx));
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}
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/// Pause accepting incoming connections.
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///
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/// May drop socket pending connection. All open connections remain active.
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pub fn pause(&self) -> impl Future<Output = ()> {
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let (tx, rx) = oneshot::channel();
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let _ = self.tx_cmd.send(ServerCommand::Pause(tx));
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async {
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let _ = rx.await;
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}
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}
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/// Resume accepting incoming connections.
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pub fn resume(&self) -> impl Future<Output = ()> {
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let (tx, rx) = oneshot::channel();
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let _ = self.tx_cmd.send(ServerCommand::Resume(tx));
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async {
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let _ = rx.await;
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}
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}
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/// Stop incoming connection processing, stop all workers and exit.
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pub fn stop(&self, graceful: bool) -> impl Future<Output = ()> {
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let (tx, rx) = oneshot::channel();
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let _ = self.tx_cmd.send(ServerCommand::Stop {
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graceful,
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completion: Some(tx),
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});
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async {
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let _ = rx.await;
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}
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}
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}
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pub struct ServerInner {
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worker_handles: Vec<WorkerHandleServer>,
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worker_config: ServerWorkerConfig,
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services: Vec<Box<dyn InternalServiceFactory>>,
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exit: bool,
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cmd_tx: UnboundedSender<ServerCommand>,
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cmd_rx: UnboundedReceiver<ServerCommand>,
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signals: Option<Signals>,
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waker_queue: WakerQueue,
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stop_task: Option<BoxFuture<'static, ()>>,
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}
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impl ServerInner {
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fn handle_cmd(&mut self, item: ServerCommand) -> Option<BoxFuture<'static, ()>> {
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match item {
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ServerCommand::Pause(tx) => {
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self.waker_queue.wake(WakerInterest::Pause);
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let _ = tx.send(());
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None
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}
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ServerCommand::Resume(tx) => {
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self.waker_queue.wake(WakerInterest::Resume);
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let _ = tx.send(());
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None
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}
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ServerCommand::Stop {
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graceful,
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completion,
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} => {
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let exit = self.exit;
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// stop accept thread
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self.waker_queue.wake(WakerInterest::Stop);
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// stop workers
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let workers_stop = self
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.worker_handles
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.iter()
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.map(|worker| worker.stop(graceful))
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.collect::<Vec<_>>();
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Some(Box::pin(async move {
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if graceful {
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// wait for all workers to shut down
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let _ = join_all(workers_stop).await;
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}
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if let Some(tx) = completion {
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let _ = tx.send(());
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}
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if exit {
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sleep(Duration::from_millis(300)).await;
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System::try_current().as_ref().map(System::stop);
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}
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}))
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}
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ServerCommand::WorkerFaulted(idx) => {
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// TODO: maybe just return with warning log if not found ?
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assert!(self.worker_handles.iter().any(|wrk| wrk.idx == idx));
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error!("Worker {} has died; restarting", idx);
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let factories = self
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.services
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.iter()
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.map(|service| service.clone_factory())
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.collect();
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match ServerWorker::start(
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idx,
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factories,
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self.waker_queue.clone(),
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self.worker_config,
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) {
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Ok((handle_accept, handle_server)) => {
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*self
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.worker_handles
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.iter_mut()
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.find(|wrk| wrk.idx == idx)
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.unwrap() = handle_server;
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self.waker_queue.wake(WakerInterest::Worker(handle_accept));
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}
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Err(err) => error!("can not restart worker {}: {}", idx, err),
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};
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None
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}
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}
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}
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fn handle_signal(&mut self, signal: Signal) -> Option<BoxFuture<'static, ()>> {
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match signal {
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Signal::Int => {
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info!("SIGINT received; starting forced shutdown");
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self.exit = true;
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self.handle_cmd(ServerCommand::Stop {
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graceful: false,
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completion: None,
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})
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}
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Signal::Term => {
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info!("SIGTERM received; starting graceful shutdown");
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self.exit = true;
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self.handle_cmd(ServerCommand::Stop {
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graceful: true,
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completion: None,
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})
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}
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Signal::Quit => {
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info!("SIGQUIT received; starting forced shutdown");
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self.exit = true;
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self.handle_cmd(ServerCommand::Stop {
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graceful: false,
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completion: None,
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})
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}
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}
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}
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}
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