100 lines
2.8 KiB
C#
100 lines
2.8 KiB
C#
/*
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Copyright (c) Microsoft Corporation
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All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in
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compliance with the License. You may obtain a copy of the License
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at http://www.apache.org/licenses/LICENSE-2.0
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THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER
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EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF
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TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT.
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See the Apache Version 2.0 License for specific language governing permissions and
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limitations under the License.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Microsoft.Research.DryadLinq.Internal
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{
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public class DryadLinqVertexParams
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{
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private Int32 m_inputArity;
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private Int32 m_outputArity;
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private UInt32[] m_inputPortCounts;
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private bool[] m_keepInputPortOrder;
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private string m_vertexStageName;
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private bool m_useLargeBuffer;
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private string m_remoteArch;
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private bool m_multiThreading;
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public DryadLinqVertexParams(int inputArity, int outputArity)
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{
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this.m_inputArity = inputArity;
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this.m_outputArity = outputArity;
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this.m_inputPortCounts = new UInt32[inputArity];
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this.m_keepInputPortOrder = new bool[inputArity];
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}
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public void SetInputParams(int index, UInt32 portCount, bool keepPortOrder)
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{
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this.m_inputPortCounts[index] = portCount;
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this.m_keepInputPortOrder[index] = keepPortOrder;
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}
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public string VertexStageName
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{
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get { return this.m_vertexStageName; }
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set { this.m_vertexStageName = value; }
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}
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public int InputArity
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{
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get { return this.m_inputArity; }
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set { this.m_inputArity = value; }
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}
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public int OutputArity
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{
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get { return this.m_outputArity; }
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set { this.m_outputArity = value; }
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}
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public string RemoteArch
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{
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get { return this.m_remoteArch; }
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set { this.m_remoteArch = value; }
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}
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public bool UseLargeBuffer
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{
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get { return this.m_useLargeBuffer; }
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set { this.m_useLargeBuffer = value; }
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}
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public bool KeepInputPortOrder(UInt32 index)
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{
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return this.m_keepInputPortOrder[index];
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}
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public UInt32 InputPortCount(UInt32 index)
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{
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return this.m_inputPortCounts[index];
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}
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public bool MultiThreading
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{
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get { return this.m_multiThreading; }
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set { this.m_multiThreading = value; }
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}
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}
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}
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