85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
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Copyright (c) Microsoft Corporation
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All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in
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compliance with the License. You may obtain a copy of the License
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at http://www.apache.org/licenses/LICENSE-2.0
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THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER
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EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF
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TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT.
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See the Apache Version 2.0 License for specific language governing permissions and
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limitations under the License.
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*/
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#include "xcomputepropertyblock.h"
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#pragma unmanaged
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DryadXComputePnProcessPropertyRequest::DryadXComputePnProcessPropertyRequest()
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{
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m_block.Attach(new DrSimpleHeapBuffer());
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}
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void DryadXComputePnProcessPropertyRequest::
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SetPropertyLabel(const char* label, const char* controlLabel)
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{
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m_label.Set(label);
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m_controlLabel.Set(controlLabel);
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}
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void DryadXComputePnProcessPropertyRequest::
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SetPropertyString(const char* string)
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{
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m_string.Set(string);
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}
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DrMemoryBuffer*
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DryadXComputePnProcessPropertyRequest::GetPropertyBlock()
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{
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return m_block;
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}
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DryadXComputePnProcessPropertyResponse::
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DryadXComputePnProcessPropertyResponse(PXC_PROCESS_INFO response)
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{
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m_processInfo = response;
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m_propertyInfo = NULL;
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m_block.Attach(new DrFixedMemoryBuffer());
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}
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void DryadXComputePnProcessPropertyResponse::
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RetrievePropertyLabel(const char* label)
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{
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m_propertyInfo = NULL;
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UInt32 i;
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for (i=0; i<m_processInfo->NumberofProcessProperties; ++i)
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{
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PXC_PROCESSPROPERTY_INFO propertyInfo = m_processInfo->ppProperties[i];
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if (::strcmp(propertyInfo->pPropertyLabel, label) == 0)
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{
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m_propertyInfo = propertyInfo;
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break;
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}
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}
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LogAssert(m_propertyInfo != NULL);
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}
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DrMemoryBuffer* DryadXComputePnProcessPropertyResponse::
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GetPropertyBlock()
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{
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m_block->Init((const BYTE *) m_propertyInfo->pPropertyBlock,
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m_propertyInfo->PropertyBlockSize,
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m_propertyInfo->PropertyBlockSize);
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return m_block;
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}
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